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i965/fs: Plumb a mem_ctx all the way through the FS compile.
'c' is going away, but we still need a memory context that lives for the duration of the compile. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
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8 changed files with 23 additions and 15 deletions
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@ -27,7 +27,7 @@
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brw_blorp_eu_emitter::brw_blorp_eu_emitter(struct brw_context *brw)
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: mem_ctx(ralloc_context(NULL)), c(rzalloc(mem_ctx, struct brw_wm_compile)),
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generator(brw, c, NULL, NULL, false)
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generator(brw, mem_ctx, c, NULL, NULL, false)
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{
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}
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@ -3103,7 +3103,9 @@ fs_visitor::run()
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}
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const unsigned *
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brw_wm_fs_emit(struct brw_context *brw, struct brw_wm_compile *c,
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brw_wm_fs_emit(struct brw_context *brw,
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void *mem_ctx,
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struct brw_wm_compile *c,
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struct gl_fragment_program *fp,
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struct gl_shader_program *prog,
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unsigned *final_assembly_size)
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@ -3126,7 +3128,7 @@ brw_wm_fs_emit(struct brw_context *brw, struct brw_wm_compile *c,
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/* Now the main event: Visit the shader IR and generate our FS IR for it.
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*/
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fs_visitor v(brw, c, prog, fp, 8);
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fs_visitor v(brw, mem_ctx, c, prog, fp, 8);
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if (!v.run()) {
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if (prog) {
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prog->LinkStatus = false;
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@ -3140,7 +3142,7 @@ brw_wm_fs_emit(struct brw_context *brw, struct brw_wm_compile *c,
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}
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exec_list *simd16_instructions = NULL;
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fs_visitor v2(brw, c, prog, fp, 16);
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fs_visitor v2(brw, mem_ctx, c, prog, fp, 16);
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if (brw->gen >= 5 && likely(!(INTEL_DEBUG & DEBUG_NO16))) {
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if (!v.simd16_unsupported) {
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/* Try a SIMD16 compile */
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@ -3159,11 +3161,11 @@ brw_wm_fs_emit(struct brw_context *brw, struct brw_wm_compile *c,
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const unsigned *assembly = NULL;
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if (brw->gen >= 8) {
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gen8_fs_generator g(brw, c, prog, fp, v.do_dual_src);
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gen8_fs_generator g(brw, mem_ctx, c, prog, fp, v.do_dual_src);
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assembly = g.generate_assembly(&v.instructions, simd16_instructions,
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final_assembly_size);
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} else {
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fs_generator g(brw, c, prog, fp, v.do_dual_src);
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fs_generator g(brw, mem_ctx, c, prog, fp, v.do_dual_src);
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assembly = g.generate_assembly(&v.instructions, simd16_instructions,
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final_assembly_size);
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}
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@ -250,6 +250,7 @@ class fs_visitor : public backend_visitor
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public:
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fs_visitor(struct brw_context *brw,
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void *mem_ctx,
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struct brw_wm_compile *c,
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struct gl_shader_program *shader_prog,
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struct gl_fragment_program *fp,
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@ -596,6 +597,7 @@ class fs_generator
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{
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public:
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fs_generator(struct brw_context *brw,
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void *mem_ctx,
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struct brw_wm_compile *c,
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struct gl_shader_program *prog,
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struct gl_fragment_program *fp,
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@ -722,6 +724,7 @@ class gen8_fs_generator : public gen8_generator
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{
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public:
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gen8_fs_generator(struct brw_context *brw,
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void *mem_ctx,
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struct brw_wm_compile *c,
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struct gl_shader_program *prog,
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struct gl_fragment_program *fp,
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@ -37,18 +37,17 @@ extern "C" {
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#include "brw_cfg.h"
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fs_generator::fs_generator(struct brw_context *brw,
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void *mem_ctx,
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struct brw_wm_compile *c,
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struct gl_shader_program *prog,
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struct gl_fragment_program *fp,
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bool dual_source_output)
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: brw(brw), c(c), key(&c->key), prog(prog), fp(fp), dual_source_output(dual_source_output)
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: brw(brw), c(c), key(&c->key), prog(prog), fp(fp), dual_source_output(dual_source_output), mem_ctx(mem_ctx)
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{
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ctx = &brw->ctx;
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prog_data = &c->prog_data;
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mem_ctx = c;
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p = rzalloc(mem_ctx, struct brw_compile);
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brw_init_compile(brw, p, mem_ctx);
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}
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@ -2954,6 +2954,7 @@ fs_visitor::resolve_bool_comparison(ir_rvalue *rvalue, fs_reg *reg)
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}
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fs_visitor::fs_visitor(struct brw_context *brw,
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void *mem_ctx,
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struct brw_wm_compile *c,
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struct gl_shader_program *shader_prog,
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struct gl_fragment_program *fp,
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@ -2966,7 +2967,7 @@ fs_visitor::fs_visitor(struct brw_context *brw,
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this->c = c;
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this->prog_data = &c->prog_data;
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this->fp = fp;
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this->mem_ctx = c;
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this->mem_ctx = mem_ctx;
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this->failed = false;
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this->simd16_unsupported = false;
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this->no16_msg = NULL;
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@ -146,6 +146,7 @@ bool do_wm_prog(struct brw_context *brw,
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struct brw_wm_prog_key *key)
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{
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struct gl_context *ctx = &brw->ctx;
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void *mem_ctx = ralloc_context(NULL);
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struct brw_wm_compile *c;
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const GLuint *program;
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struct gl_shader *fs = NULL;
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@ -154,7 +155,7 @@ bool do_wm_prog(struct brw_context *brw,
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if (prog)
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fs = prog->_LinkedShaders[MESA_SHADER_FRAGMENT];
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c = rzalloc(NULL, struct brw_wm_compile);
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c = rzalloc(mem_ctx, struct brw_wm_compile);
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/* Allocate the references to the uniforms that will end up in the
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* prog_data associated with the compiled program, and which will be freed
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@ -180,9 +181,9 @@ bool do_wm_prog(struct brw_context *brw,
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c->key.persample_shading,
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&fp->program);
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program = brw_wm_fs_emit(brw, c, &fp->program, prog, &program_size);
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program = brw_wm_fs_emit(brw, mem_ctx, c, &fp->program, prog, &program_size);
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if (program == NULL) {
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ralloc_free(c);
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ralloc_free(mem_ctx);
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return false;
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}
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@ -200,7 +201,7 @@ bool do_wm_prog(struct brw_context *brw,
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&c->prog_data, sizeof(c->prog_data),
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&brw->wm.base.prog_offset, &brw->wm.prog_data);
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ralloc_free(c);
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ralloc_free(mem_ctx);
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return true;
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}
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@ -91,6 +91,7 @@ struct brw_wm_compile {
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* Returns the final assembly and the program's size.
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*/
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const unsigned *brw_wm_fs_emit(struct brw_context *brw,
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void *mem_ctx,
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struct brw_wm_compile *c,
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struct gl_fragment_program *fp,
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struct gl_shader_program *prog,
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@ -36,11 +36,12 @@ extern "C" {
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#include "glsl/ir_print_visitor.h"
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gen8_fs_generator::gen8_fs_generator(struct brw_context *brw,
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void *mem_ctx,
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struct brw_wm_compile *c,
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struct gl_shader_program *shader_prog,
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struct gl_fragment_program *fp,
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bool dual_source_output)
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: gen8_generator(brw, shader_prog, fp ? &fp->Base : NULL, c),
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: gen8_generator(brw, shader_prog, fp ? &fp->Base : NULL, mem_ctx),
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c(c), key(&c->key),
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fp(fp), dual_source_output(dual_source_output)
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{
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