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ir3: Make the debug-print block numbers be the NIR block numbers.
We still have to fall back to our pointers-as-indices for things like the preamble's block or old streamout (I'm presuming here that pointers will always be much greater than the NIR block count, which seems safe enough for debug). This gives us nice printouts in debugoptimized builds, and helps you correlate your ir3 back to NIR (which was helpful in the hundreds of blocks in the shader I fixed in the previous commit). Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38666>
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a35f26a983
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2 changed files with 9 additions and 16 deletions
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@ -644,15 +644,20 @@ struct ir3_block *
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ir3_block_create(struct ir3 *shader)
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{
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struct ir3_block *block = ir3_alloc(shader, sizeof(*block));
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#if MESA_DEBUG
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block->serialno = ++shader->block_count;
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#endif
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block->shader = shader;
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list_inithead(&block->node);
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list_inithead(&block->instr_list);
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return block;
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}
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uint32_t
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block_id(struct ir3_block *block)
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{
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if (block->nblock)
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return block->nblock->index;
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return (uint32_t)(unsigned long)block;
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}
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struct ir3_instruction *
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ir3_find_end(struct ir3 *ir)
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{
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@ -768,10 +768,6 @@ struct ir3_block {
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uint32_t dom_post_index;
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uint32_t loop_depth;
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#if MESA_DEBUG
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uint32_t serialno;
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#endif
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};
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enum ir3_cursor_option {
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@ -793,15 +789,7 @@ struct ir3_builder {
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struct ir3_cursor cursor;
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};
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static inline uint32_t
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block_id(struct ir3_block *block)
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{
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#if MESA_DEBUG
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return block->serialno;
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#else
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return (uint32_t)(unsigned long)block;
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#endif
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}
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uint32_t block_id(struct ir3_block *block);
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static inline struct ir3_block *
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ir3_start_block(struct ir3 *ir)
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