mesa: Add QueryBuffer to context

Add QueryBuffer and initialise it to NullBufferObj on start

Signed-off-by: Rafal Mielniczuk <rafal.mielniczuk2@gmail.com>
[imirkin: also release QueryBuffer on free]
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This commit is contained in:
Rafal Mielniczuk 2014-03-27 21:59:04 +01:00 committed by Ilia Mirkin
parent c5bab061da
commit 2d0ec0c272
2 changed files with 16 additions and 0 deletions

View file

@ -121,6 +121,10 @@ get_buffer_target(struct gl_context *ctx, GLenum target)
return &ctx->CopyReadBuffer;
case GL_COPY_WRITE_BUFFER:
return &ctx->CopyWriteBuffer;
case GL_QUERY_BUFFER:
if (_mesa_has_ARB_query_buffer_object(ctx))
return &ctx->QueryBuffer;
break;
case GL_DRAW_INDIRECT_BUFFER:
if ((ctx->API == API_OPENGL_CORE &&
ctx->Extensions.ARB_draw_indirect) ||
@ -900,6 +904,9 @@ _mesa_init_buffer_objects( struct gl_context *ctx )
_mesa_reference_buffer_object(ctx, &ctx->DispatchIndirectBuffer,
ctx->Shared->NullBufferObj);
_mesa_reference_buffer_object(ctx, &ctx->QueryBuffer,
ctx->Shared->NullBufferObj);
for (i = 0; i < MAX_COMBINED_UNIFORM_BUFFERS; i++) {
_mesa_reference_buffer_object(ctx,
&ctx->UniformBufferBindings[i].BufferObject,
@ -948,6 +955,8 @@ _mesa_free_buffer_objects( struct gl_context *ctx )
_mesa_reference_buffer_object(ctx, &ctx->DispatchIndirectBuffer, NULL);
_mesa_reference_buffer_object(ctx, &ctx->QueryBuffer, NULL);
for (i = 0; i < MAX_COMBINED_UNIFORM_BUFFERS; i++) {
_mesa_reference_buffer_object(ctx,
&ctx->UniformBufferBindings[i].BufferObject,
@ -1380,6 +1389,11 @@ _mesa_DeleteBuffers(GLsizei n, const GLuint *ids)
_mesa_BindBuffer(GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD, 0);
}
/* unbind query buffer binding point */
if (ctx->QueryBuffer == bufObj) {
_mesa_BindBuffer(GL_QUERY_BUFFER, 0);
}
/* The ID is immediately freed for re-use */
_mesa_HashRemove(ctx->Shared->BufferObjects, ids[i]);
/* Make sure we do not run into the classic ABA problem on bind.

View file

@ -4441,6 +4441,8 @@ struct gl_context
struct gl_buffer_object *CopyReadBuffer; /**< GL_ARB_copy_buffer */
struct gl_buffer_object *CopyWriteBuffer; /**< GL_ARB_copy_buffer */
struct gl_buffer_object *QueryBuffer; /**< GL_ARB_query_buffer_object */
/**
* Current GL_ARB_uniform_buffer_object binding referenced by
* GL_UNIFORM_BUFFER target for glBufferData, glMapBuffer, etc.