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cell: fix bug in texture tiling function (non-square textures work now)
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1 changed files with 4 additions and 2 deletions
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@ -186,15 +186,17 @@ tile_copy_data(uint w, uint h, uint tile_size, uint *dst, const uint *src)
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uint it, jt; /* tile counters */
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uint i, j; /* intra-tile counters */
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/* loop over dest tiles */
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for (it = 0; it < h_t; it++) {
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for (jt = 0; jt < w_t; jt++) {
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/* fill in tile (i, j) */
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/* start of dest tile: */
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uint *tdst = dst + (it * w_t + jt) * tile_size2;
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/* loop over texels in the tile */
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for (i = 0; i < tile_size; i++) {
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for (j = 0; j < tile_size; j++) {
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const uint srci = it * tile_size + i;
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const uint srcj = jt * tile_size + j;
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*tdst++ = src[srci * h + srcj];
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*tdst++ = src[srci * w + srcj];
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}
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}
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}
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