zink: flag vertex buffers for rebind after vstate draws

vstate draws bind their own vertex buffers unrelated to the bound
gallium buffers, so any draw occurring after a vstate draw must
rebind vertex buffers to ensure the correct ones are bound

cc: mesa-stable

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22116>
(cherry picked from commit 4be5caba67)
This commit is contained in:
Mike Blumenkrantz 2023-03-24 16:11:44 -04:00 committed by Dylan Baker
parent a09d1d6bfa
commit 2ce6652a7a
2 changed files with 3 additions and 1 deletions

View file

@ -1219,7 +1219,7 @@
"description": "zink: flag vertex buffers for rebind after vstate draws",
"nominated": true,
"nomination_type": 0,
"resolution": 0,
"resolution": 1,
"main_sha": null,
"because_sha": null
},

View file

@ -974,6 +974,8 @@ zink_draw_vertex_state(struct pipe_context *pctx,
ctx->gfx_pipeline_state.element_state = &((struct zink_vertex_state*)vstate)->velems.hw_state;
zink_draw<HAS_MULTIDRAW, DYNAMIC_STATE, BATCH_CHANGED, true>(pctx, &dinfo, 0, NULL, draws, num_draws, vstate, partial_velem_mask);
/* ensure ctx->vertex_buffers gets rebound on next non-vstate draw */
ctx->vertex_buffers_dirty = true;
ctx->gfx_pipeline_state.element_state = hw_state;
if (info.take_vertex_state_ownership)