use a depth buffer temporarily

This commit is contained in:
Keith Whitwell 2007-12-19 13:13:42 +00:00
parent 65f67baa42
commit 2c8e50c0cb

View file

@ -43,7 +43,7 @@ static void Init( void )
static void Display( void )
{
glClearColor(0.3, 0.3, 0.3, 1);
glClear( GL_COLOR_BUFFER_BIT );
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
glEnable(GL_VERTEX_PROGRAM_NV);
@ -93,7 +93,7 @@ int main( int argc, char *argv[] )
glutInit( &argc, argv );
glutInitWindowPosition( 0, 0 );
glutInitWindowSize( 250, 250 );
glutInitDisplayMode( GLUT_RGB | GLUT_SINGLE );
glutInitDisplayMode( GLUT_DEPTH | GLUT_RGB | GLUT_SINGLE );
glutCreateWindow(argv[0]);
glutReshapeFunc( Reshape );
glutKeyboardFunc( Key );