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+Mesa Release Notes
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+
+Mesa 7.10.2 Release Notes / April 6, 2011
+
+
+Mesa 7.10.2 is a bug fix release which fixes bugs found since the 7.10 release.
+
+
+Mesa 7.10.2 implements the OpenGL 2.1 API, but the version reported by
+glGetString(GL_VERSION) depends on the particular driver being used.
+Some drivers don't support all the features required in OpenGL 2.1.
+
+
+See the Compiling/Installing page for prerequisites
+for DRI hardware acceleration.
+
+
+
+MD5 checksums
+
+2f9f444265534a2cfd9a99d1a8291089 MesaLib-7.10.2.tar.gz
+f5de82852f1243f42cc004039e10b771 MesaLib-7.10.2.tar.bz2
+47836e37bab6fcafe3ac90c9544ba0e9 MesaLib-7.10.2.zip
+175120325828f313621cc5bc6c504803 MesaGLUT-7.10.2.tar.gz
+8c71d273f5f8d6c5eda4ffc39e0fe03e MesaGLUT-7.10.2.tar.bz2
+03036c8efe7b791a90fa0f2c41b43f43 MesaGLUT-7.10.2.zip
+
+
+
+New features
+None.
+
+Bug fixes
+This list is likely incomplete.
+
+
+Bug 29172 - Arrandale - Pill Popper Pops Pills
+
+Bug 31159 - shadow problem in 0ad game
+
+Bug 32688 - [RADEON:KMS:R300G] some games have a wireframe or outline visible
+
+Bug 32949 - [glsl wine] Need for Speed renders incorrectly with GLSL enabled
+
+Bug 34203 - [GLSL] fail to call long chains across shaders
+
+Bug 34376 - [GLSL] allowing assignment to unsized array
+
+ The commit message incorrectly
+ lists bug
+ 34367 .
+
+
+
+Bug 34370 - [GLSL] "i<5 && i<4" in for loop fails
+
+Bug 34374 - [GLSL] fail to redeclare an array using initializer
+
+Bug 35073 - [GM45] Alpha test is broken when rendering to FBO with no color attachment
+
+Bug 35483 - util_blit_pixels_writemask: crash in line 322 of src/gallium/auxiliary/util/u_blit.c
+
+
+
+
+
+
+Changes
+The full set of changes can be viewed by using the following GIT command:
+
+
+ git log mesa-7.10.1..mesa-7.10.2
+
+
+Note: Reverted commits and the reverts are not included in this list.
+
+Alex Deucher (2):
+
+ r600c: add new ontario pci ids
+ r600g: add some additional ontario pci ids
+
+
+Benjamin Franzke (1):
+
+ st/dri: Fix surfaceless gl using contexts with previous bound surfaces
+
+
+Brian Paul (9):
+
+ docs: pull 7.9.2 release notes into 7.10 branch
+ docs: update news.html with 7.10.1 and 7.9.2 releases
+ docs: fill in 7.10.1 release data
+ docs: add, fix release notes links
+ docs: update info about Mesa packaging/contents
+ docs: update prerequisites, remove old demo info
+ mesa: Guard against null pointer deref in fbo validation
+ st/mesa: Apply LOD bias from correct texture unit
+ glsl: silence warning in printf() with a cast
+
+
+Chad Versace (1):
+
+ i965: Fix tex_swizzle when depth mode is GL_RED
+
+
+Dave Airlie (1):
+
+ r600: don't close fd on failed load
+
+
+Eric Anholt (2):
+
+ i965: Apply a workaround for the Ironlake "vertex flashing".
+ i965: Fix alpha testing when there is no color buffer in the FBO.
+
+
+Fabian Bieler (1):
+
+ st/mesa: Apply LOD from texture object
+
+
+Henri Verbeet (1):
+
+ st/mesa: Validate state before doing blits.
+
+
+Ian Romanick (13):
+
+ docs: Add 7.10.1 md5sums
+ glsl: Refactor AST-to-HIR code handling variable initializers
+ glsl: Refactor AST-to-HIR code handling variable redeclarations
+ glsl: Process redeclarations before initializers
+ glsl: Function signatures cannot have NULL return type
+ glsl: Add several function / call related validations
+ linker: Add imported functions to the linked IR
+ glsl: Use insert_before for lists instead of open coding it
+ glsl: Only allow unsized array assignment in an initializer
+ glcpp: Refresh autogenerated lexer files
+ docs: Initial bits of 7.10.2 release notes
+ mesa: set version string to 7.10.2
+ mesa: Remove nonexistant files from _FILES lists
+
+
+Jerome Glisse (1):
+
+ r600g: move user fence into base radeon structure
+
+
+José Fonseca (2):
+
+ mesa: Fix typo glGet*v(GL_TEXTURE_COORD_ARRAY_*).
+ mesa: More glGet* fixes.
+
+
+Kenneth Graunke (4):
+
+ glcpp: Rework lexer to use a SKIP state rather than REJECT.
+ glcpp: Remove trailing contexts from #if rules.
+ i965/fs: Fix linear gl_Color interpolation on pre-gen6 hardware.
+ glsl: Accept precision qualifiers on sampler types, but only in ES.
+
+
+Marek Olšák (15):
+
+ st/mesa: fix crash when DrawBuffer->_ColorDrawBuffers[0] is NULL
+ st/mesa: fail to alloc a renderbuffer if st_choose_renderbuffer_format fails
+ r300/compiler: fix the saturate modifier when applied to TEX instructions
+ r300/compiler: fix translating the src negate bits in pair_translate
+ r300/compiler: Abs doesn't cancel Negate (in the conversion to native swizzles)
+ r300/compiler: TEX instructions don't support negation on source arguments
+ r300/compiler: do not set TEX_IGNORE_UNCOVERED on r500
+ r300/compiler: saturate Z before the shadow comparison
+ r300/compiler: fix equal and notequal shadow compare functions
+ r300/compiler: remove unused variables
+ st/mesa: fix crash when using both user and vbo buffers with the same stride
+ r300g: fix alpha-test with no colorbuffer
+ r300g: tell the GLSL compiler to lower the continue opcode
+ r300/compiler: propagate SaturateMode down to the result of shadow comparison
+ r300/compiler: apply the texture swizzle to shadow pass and fail values too
+
+
+Michel Dänzer (1):
+
+ Use proper source row stride when getting depth/stencil texels.
+
+
+Tom Stellard (4):
+
+ r300/compiler: Use a 4-bit writemask in pair instructions
+ prog_optimize: Fix reallocating registers for shaders with loops
+ r300/compiler: Fix vertex shader MAD instructions with constant swizzles
+ r300/compiler: Don't try to convert RGB to Alpha in full instructions
+
+
+
+