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mesa: workaround GL_INVALID_OPERATION in GLES 2.0 draws
Mesa internally converts some draw calls to DrawArraysInstancedBaseInstance
or DrawElementsInstancedBaseVertexBaseInstance, which are only available
in GLES contexts via GL_EXT_base_instance, a GLES3-only extension.
Export these two functions into the internal namespace for GLES 2.0
contexts too.
This fixes black screen for `glmark2-es2 -b build:use-vbo=false` (which is
the first test item for glmark2 auto test sequence) on GLES 2 HW / GLES
3 HW with MESA_GLES_VERSION_OVERRIDE=2.0 .
Fixes: 7c1f8b63ad ("glthread: work around GL_INVALID_OPERATION with OpenGL ES 1.x draws")
Signed-off-by: Icenowy Zheng <uwu@icenowy.me>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39092>
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1 changed files with 2 additions and 2 deletions
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@ -10989,7 +10989,7 @@
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<!-- These functions exist because glthread converts all draws to these
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and then calls them through the dispatch table, so this is a workaround
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for the GL_INVALID_OPERATION errors with OpenGL ES 1.x. -->
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<function name="InternalDrawArraysInstancedBaseInstance" es1="1.0"
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<function name="InternalDrawArraysInstancedBaseInstance" es1="1.0" es2="2.0"
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alias="DrawArraysInstancedBaseInstance">
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<param name="mode" type="GLenum"/>
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<param name="first" type="GLint"/>
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@ -10998,7 +10998,7 @@
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<param name="baseinstance" type="GLuint"/>
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</function>
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<function name="InternalDrawElementsInstancedBaseVertexBaseInstance" es1="1.0"
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<function name="InternalDrawElementsInstancedBaseVertexBaseInstance" es1="1.0" es2="2.0"
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alias="DrawElementsInstancedBaseVertexBaseInstance">
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<param name="mode" type="GLenum"/>
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<param name="count" type="GLsizei"/>
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