mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2025-12-29 16:40:13 +01:00
mesa: move glViewport and glDepthRange functions into new viewport.c file
A bit of refactoring with an eye toward ES2 and GL 3.1
This commit is contained in:
parent
4de5abee39
commit
2c37851595
15 changed files with 253 additions and 176 deletions
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@ -97,6 +97,7 @@ if env['platform'] != 'winddk':
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'main/texstate.c',
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'main/texstore.c',
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'main/varray.c',
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'main/viewport.c',
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'main/vtxfmt.c',
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]
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@ -4,11 +4,12 @@
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#include "s3v_context.h"
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#include "s3v_vb.h"
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#include "s3v_dri.h"
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#include "main/context.h"
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#include "main/matrix.h"
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#include "s3v_dri.h"
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#include "main/framebuffer.h"
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#include "main/renderbuffer.h"
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#include "main/viewport.h"
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#include "swrast/swrast.h"
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#include "swrast_setup/swrast_setup.h"
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@ -41,6 +41,7 @@
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#include "main/extensions.h"
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#include "main/framebuffer.h"
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#include "main/renderbuffer.h"
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#include "main/viewport.h"
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#if defined(USE_X86_ASM)
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#include "x86/common_x86_asm.h"
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#endif
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@ -116,6 +116,7 @@
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#include "texstate.h"
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#include "mtypes.h"
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#include "varray.h"
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#include "viewport.h"
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#if FEATURE_NV_vertex_program
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#include "shader/nvprogram.h"
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#endif
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@ -55,6 +55,7 @@
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#include "texparam.h"
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#include "texstate.h"
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#include "varray.h"
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#include "viewport.h"
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#include "mtypes.h"
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@ -143,6 +143,7 @@
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#include "mtypes.h"
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#include "varray.h"
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#include "version.h"
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#include "viewport.h"
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#include "vtxfmt.h"
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#include "glapi/glthread.h"
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#include "glapi/glapioffsets.h"
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@ -1,8 +1,9 @@
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/*
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* Mesa 3-D graphics library
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* Version: 6.5.3
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* Version: 7.5
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*
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* Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
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* Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
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* Copyright (C) 2009 VMware, Inc. All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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@ -535,120 +536,6 @@ _mesa_MultTransposeMatrixdARB( const GLdouble *m )
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}
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#endif
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/**
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* Set the viewport.
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*
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* \param x, y coordinates of the lower-left corner of the viewport rectangle.
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* \param width width of the viewport rectangle.
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* \param height height of the viewport rectangle.
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*
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* \sa Called via glViewport() or display list execution.
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*
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* Flushes the vertices and calls _mesa_set_viewport() with the given
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* parameters.
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*/
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void GLAPIENTRY
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_mesa_Viewport( GLint x, GLint y, GLsizei width, GLsizei height )
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{
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GET_CURRENT_CONTEXT(ctx);
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ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
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_mesa_set_viewport(ctx, x, y, width, height);
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}
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/**
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* Set new viewport parameters and update derived state (the _WindowMap
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* matrix). Usually called from _mesa_Viewport().
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*
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* \param ctx GL context.
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* \param x, y coordinates of the lower left corner of the viewport rectangle.
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* \param width width of the viewport rectangle.
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* \param height height of the viewport rectangle.
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*/
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void
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_mesa_set_viewport( GLcontext *ctx, GLint x, GLint y,
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GLsizei width, GLsizei height )
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{
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if (MESA_VERBOSE & VERBOSE_API)
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_mesa_debug(ctx, "glViewport %d %d %d %d\n", x, y, width, height);
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if (width < 0 || height < 0) {
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_mesa_error( ctx, GL_INVALID_VALUE,
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"glViewport(%d, %d, %d, %d)", x, y, width, height );
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return;
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}
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/* clamp width and height to the implementation dependent range */
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width = CLAMP(width, 1, (GLsizei) ctx->Const.MaxViewportWidth);
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height = CLAMP(height, 1, (GLsizei) ctx->Const.MaxViewportHeight);
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ctx->Viewport.X = x;
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ctx->Viewport.Width = width;
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ctx->Viewport.Y = y;
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ctx->Viewport.Height = height;
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ctx->NewState |= _NEW_VIEWPORT;
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#if 1
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/* XXX remove this someday. Currently the DRI drivers rely on
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* the WindowMap matrix being up to date in the driver's Viewport
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* and DepthRange functions.
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*/
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_math_matrix_viewport(&ctx->Viewport._WindowMap,
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ctx->Viewport.X, ctx->Viewport.Y,
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ctx->Viewport.Width, ctx->Viewport.Height,
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ctx->Viewport.Near, ctx->Viewport.Far,
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ctx->DrawBuffer->_DepthMaxF);
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#endif
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if (ctx->Driver.Viewport) {
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/* Many drivers will use this call to check for window size changes
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* and reallocate the z/stencil/accum/etc buffers if needed.
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*/
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(*ctx->Driver.Viewport)( ctx, x, y, width, height );
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}
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}
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#if _HAVE_FULL_GL
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/**
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* Called by glDepthRange
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*
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* \param nearval specifies the Z buffer value which should correspond to
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* the near clip plane
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* \param farval specifies the Z buffer value which should correspond to
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* the far clip plane
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*/
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void GLAPIENTRY
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_mesa_DepthRange( GLclampd nearval, GLclampd farval )
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{
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GET_CURRENT_CONTEXT(ctx);
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ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
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if (MESA_VERBOSE&VERBOSE_API)
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_mesa_debug(ctx, "glDepthRange %f %f\n", nearval, farval);
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ctx->Viewport.Near = (GLfloat) CLAMP( nearval, 0.0, 1.0 );
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ctx->Viewport.Far = (GLfloat) CLAMP( farval, 0.0, 1.0 );
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ctx->NewState |= _NEW_VIEWPORT;
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#if 1
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/* XXX remove this someday. Currently the DRI drivers rely on
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* the WindowMap matrix being up to date in the driver's Viewport
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* and DepthRange functions.
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*/
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_math_matrix_viewport(&ctx->Viewport._WindowMap,
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ctx->Viewport.X, ctx->Viewport.Y,
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ctx->Viewport.Width, ctx->Viewport.Height,
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ctx->Viewport.Near, ctx->Viewport.Far,
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ctx->DrawBuffer->_DepthMaxF);
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#endif
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if (ctx->Driver.DepthRange) {
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(*ctx->Driver.DepthRange)( ctx, nearval, farval );
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}
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}
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#endif
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/**********************************************************************/
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@ -892,41 +779,4 @@ void _mesa_init_transform( GLcontext *ctx )
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}
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/**
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* Initialize the context viewport attribute group.
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*
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* \param ctx GL context.
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*
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* \todo Move this to a new file with other 'viewport' routines.
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*/
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void _mesa_init_viewport( GLcontext *ctx )
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{
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GLfloat depthMax = 65535.0F; /* sorf of arbitrary */
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/* Viewport group */
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ctx->Viewport.X = 0;
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ctx->Viewport.Y = 0;
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ctx->Viewport.Width = 0;
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ctx->Viewport.Height = 0;
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ctx->Viewport.Near = 0.0;
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ctx->Viewport.Far = 1.0;
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_math_matrix_ctr(&ctx->Viewport._WindowMap);
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_math_matrix_viewport(&ctx->Viewport._WindowMap, 0, 0, 0, 0,
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0.0F, 1.0F, depthMax);
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}
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/**
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* Free the context viewport attribute group data.
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*
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* \param ctx GL context.
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*
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* \todo Move this to a new file with other 'viewport' routines.
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*/
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void _mesa_free_viewport_data( GLcontext *ctx )
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{
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_math_matrix_dtr(&ctx->Viewport._WindowMap);
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}
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/*@}*/
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@ -1,13 +1,9 @@
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/**
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* \file matrix.h
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* Matrix operations.
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*/
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/*
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* Mesa 3-D graphics library
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* Version: 3.5
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* Version: 7.5
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*
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* Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
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* Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
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* Copyright (C) 2009 VMware, Inc. All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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@ -99,15 +95,6 @@ _mesa_MultTransposeMatrixfARB( const GLfloat *m );
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extern void GLAPIENTRY
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_mesa_MultTransposeMatrixdARB( const GLdouble *m );
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extern void GLAPIENTRY
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_mesa_Viewport( GLint x, GLint y, GLsizei width, GLsizei height );
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extern void
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_mesa_set_viewport( GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height );
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extern void GLAPIENTRY
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_mesa_DepthRange( GLclampd nearval, GLclampd farval );
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extern void
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_mesa_init_matrix( GLcontext * ctx );
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@ -115,15 +102,9 @@ _mesa_init_matrix( GLcontext * ctx );
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extern void
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_mesa_init_transform( GLcontext *ctx );
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extern void
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_mesa_init_viewport( GLcontext *ctx );
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extern void
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_mesa_free_matrix_data( GLcontext *ctx );
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extern void
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_mesa_free_viewport_data( GLcontext *ctx );
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extern void
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_mesa_update_modelview_project( GLcontext *ctx, GLuint newstate );
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@ -49,6 +49,7 @@
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#include "texenvprogram.h"
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#include "texobj.h"
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#include "texstate.h"
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#include "viewport.h"
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static void
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176
src/mesa/main/viewport.c
Normal file
176
src/mesa/main/viewport.c
Normal file
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@ -0,0 +1,176 @@
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/*
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* Mesa 3-D graphics library
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* Version: 7.5
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*
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* Copyright (C) 2009 VMware, Inc. All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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/**
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* \file viewport.c
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* glViewport and glDepthRange functions.
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*/
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#include "context.h"
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#include "macros.h"
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#include "viewport.h"
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/**
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* Set the viewport.
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* \sa Called via glViewport() or display list execution.
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*
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* Flushes the vertices and calls _mesa_set_viewport() with the given
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* parameters.
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*/
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void GLAPIENTRY
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_mesa_Viewport(GLint x, GLint y, GLsizei width, GLsizei height)
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{
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GET_CURRENT_CONTEXT(ctx);
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ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
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_mesa_set_viewport(ctx, x, y, width, height);
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}
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/**
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* Set new viewport parameters and update derived state (the _WindowMap
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* matrix). Usually called from _mesa_Viewport().
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*
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* \param ctx GL context.
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* \param x, y coordinates of the lower left corner of the viewport rectangle.
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* \param width width of the viewport rectangle.
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* \param height height of the viewport rectangle.
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*/
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void
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_mesa_set_viewport(GLcontext *ctx, GLint x, GLint y,
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GLsizei width, GLsizei height)
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{
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if (MESA_VERBOSE & VERBOSE_API)
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_mesa_debug(ctx, "glViewport %d %d %d %d\n", x, y, width, height);
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if (width < 0 || height < 0) {
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_mesa_error(ctx, GL_INVALID_VALUE,
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"glViewport(%d, %d, %d, %d)", x, y, width, height);
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return;
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}
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/* clamp width and height to the implementation dependent range */
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width = CLAMP(width, 1, (GLsizei) ctx->Const.MaxViewportWidth);
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height = CLAMP(height, 1, (GLsizei) ctx->Const.MaxViewportHeight);
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ctx->Viewport.X = x;
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ctx->Viewport.Width = width;
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ctx->Viewport.Y = y;
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ctx->Viewport.Height = height;
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ctx->NewState |= _NEW_VIEWPORT;
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#if 1
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/* XXX remove this someday. Currently the DRI drivers rely on
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* the WindowMap matrix being up to date in the driver's Viewport
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* and DepthRange functions.
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*/
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_math_matrix_viewport(&ctx->Viewport._WindowMap,
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ctx->Viewport.X, ctx->Viewport.Y,
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ctx->Viewport.Width, ctx->Viewport.Height,
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ctx->Viewport.Near, ctx->Viewport.Far,
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ctx->DrawBuffer->_DepthMaxF);
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#endif
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if (ctx->Driver.Viewport) {
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/* Many drivers will use this call to check for window size changes
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* and reallocate the z/stencil/accum/etc buffers if needed.
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*/
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ctx->Driver.Viewport(ctx, x, y, width, height);
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}
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}
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/**
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* Called by glDepthRange
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*
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* \param nearval specifies the Z buffer value which should correspond to
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* the near clip plane
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* \param farval specifies the Z buffer value which should correspond to
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* the far clip plane
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*/
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void GLAPIENTRY
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_mesa_DepthRange(GLclampd nearval, GLclampd farval)
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{
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GET_CURRENT_CONTEXT(ctx);
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ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
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if (MESA_VERBOSE&VERBOSE_API)
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_mesa_debug(ctx, "glDepthRange %f %f\n", nearval, farval);
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ctx->Viewport.Near = (GLfloat) CLAMP(nearval, 0.0, 1.0);
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ctx->Viewport.Far = (GLfloat) CLAMP(farval, 0.0, 1.0);
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ctx->NewState |= _NEW_VIEWPORT;
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#if 1
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/* XXX remove this someday. Currently the DRI drivers rely on
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* the WindowMap matrix being up to date in the driver's Viewport
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* and DepthRange functions.
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*/
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_math_matrix_viewport(&ctx->Viewport._WindowMap,
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ctx->Viewport.X, ctx->Viewport.Y,
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ctx->Viewport.Width, ctx->Viewport.Height,
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ctx->Viewport.Near, ctx->Viewport.Far,
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ctx->DrawBuffer->_DepthMaxF);
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#endif
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if (ctx->Driver.DepthRange) {
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ctx->Driver.DepthRange(ctx, nearval, farval);
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}
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}
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/**
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* Initialize the context viewport attribute group.
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* \param ctx the GL context.
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*/
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void _mesa_init_viewport(GLcontext *ctx)
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{
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GLfloat depthMax = 65535.0F; /* sorf of arbitrary */
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/* Viewport group */
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ctx->Viewport.X = 0;
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ctx->Viewport.Y = 0;
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ctx->Viewport.Width = 0;
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ctx->Viewport.Height = 0;
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ctx->Viewport.Near = 0.0;
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ctx->Viewport.Far = 1.0;
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_math_matrix_ctr(&ctx->Viewport._WindowMap);
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_math_matrix_viewport(&ctx->Viewport._WindowMap, 0, 0, 0, 0,
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0.0F, 1.0F, depthMax);
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}
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/**
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* Free the context viewport attribute group data.
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* \param ctx the GL context.
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*/
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void _mesa_free_viewport_data(GLcontext *ctx)
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{
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_math_matrix_dtr(&ctx->Viewport._WindowMap);
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}
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||||
52
src/mesa/main/viewport.h
Normal file
52
src/mesa/main/viewport.h
Normal file
|
|
@ -0,0 +1,52 @@
|
|||
/*
|
||||
* Mesa 3-D graphics library
|
||||
* Version: 7.5
|
||||
*
|
||||
* Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
|
||||
* Copyright (C) 2009 VMware, Inc. All Rights Reserved.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the "Software"),
|
||||
* to deal in the Software without restriction, including without limitation
|
||||
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
* and/or sell copies of the Software, and to permit persons to whom the
|
||||
* Software is furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included
|
||||
* in all copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
|
||||
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||||
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
*/
|
||||
|
||||
|
||||
#ifndef VIEWPORT_H
|
||||
#define VIEWPORT_H
|
||||
|
||||
|
||||
extern void GLAPIENTRY
|
||||
_mesa_Viewport(GLint x, GLint y, GLsizei width, GLsizei height);
|
||||
|
||||
|
||||
extern void
|
||||
_mesa_set_viewport(GLcontext *ctx, GLint x, GLint y,
|
||||
GLsizei width, GLsizei height);
|
||||
|
||||
|
||||
extern void GLAPIENTRY
|
||||
_mesa_DepthRange(GLclampd nearval, GLclampd farval);
|
||||
|
||||
|
||||
extern void
|
||||
_mesa_init_viewport(GLcontext *ctx);
|
||||
|
||||
|
||||
extern void
|
||||
_mesa_free_viewport_data(GLcontext *ctx);
|
||||
|
||||
|
||||
#endif
|
||||
|
|
@ -74,6 +74,7 @@ MAIN_SOURCES = \
|
|||
main/texstate.c \
|
||||
main/texstore.c \
|
||||
main/varray.c \
|
||||
main/viewport.c \
|
||||
main/vtxfmt.c
|
||||
|
||||
GLAPI_SOURCES = \
|
||||
|
|
|
|||
|
|
@ -31,6 +31,7 @@
|
|||
#include "main/matrix.h"
|
||||
#include "main/buffers.h"
|
||||
#include "main/scissor.h"
|
||||
#include "main/viewport.h"
|
||||
#include "vbo/vbo.h"
|
||||
#include "shader/shader_api.h"
|
||||
#include "glapi/glapi.h"
|
||||
|
|
|
|||
|
|
@ -33,6 +33,7 @@
|
|||
#include "main/matrix.h"
|
||||
#include "main/renderbuffer.h"
|
||||
#include "main/scissor.h"
|
||||
#include "main/viewport.h"
|
||||
#include "st_context.h"
|
||||
#include "st_cb_fbo.h"
|
||||
#include "st_public.h"
|
||||
|
|
|
|||
|
|
@ -1058,6 +1058,10 @@
|
|||
RelativePath="..\..\..\..\src\mesa\main\varray.c"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\src\mesa\main\viewport.c"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\src\mesa\vbo\vbo_context.c"
|
||||
>
|
||||
|
|
@ -1899,6 +1903,10 @@
|
|||
RelativePath="..\..\..\..\src\mesa\main\varray.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\src\mesa\main\viewport.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\src\mesa\vbo\vbo.h"
|
||||
>
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue