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i965: Set all the supported scissor rectangles for GEN7
Currently MaxViewports is still 1, so this won't affect any change. v2: Minor code reformatting suggested by Ken. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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1 changed files with 33 additions and 27 deletions
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@ -30,6 +30,7 @@
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#include "brw_defines.h"
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#include "intel_batchbuffer.h"
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#include "main/fbobject.h"
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#include "main/framebuffer.h"
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static void
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gen6_upload_scissor_state(struct brw_context *brw)
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@ -40,7 +41,8 @@ gen6_upload_scissor_state(struct brw_context *brw)
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uint32_t scissor_state_offset;
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scissor = brw_state_batch(brw, AUB_TRACE_SCISSOR_STATE,
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sizeof(*scissor), 32, &scissor_state_offset);
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sizeof(*scissor) * ctx->Const.MaxViewports, 32,
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&scissor_state_offset);
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/* _NEW_SCISSOR | _NEW_BUFFERS | _NEW_VIEWPORT */
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@ -51,33 +53,37 @@ gen6_upload_scissor_state(struct brw_context *brw)
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* Note that the hardware's coordinates are inclusive, while Mesa's min is
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* inclusive but max is exclusive.
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*/
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if (ctx->DrawBuffer->_Xmin == ctx->DrawBuffer->_Xmax ||
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ctx->DrawBuffer->_Ymin == ctx->DrawBuffer->_Ymax) {
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/* If the scissor was out of bounds and got clamped to 0
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* width/height at the bounds, the subtraction of 1 from
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* maximums could produce a negative number and thus not clip
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* anything. Instead, just provide a min > max scissor inside
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* the bounds, which produces the expected no rendering.
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*/
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scissor->xmin = 1;
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scissor->xmax = 0;
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scissor->ymin = 1;
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scissor->ymax = 0;
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} else if (render_to_fbo) {
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/* texmemory: Y=0=bottom */
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scissor->xmin = ctx->DrawBuffer->_Xmin;
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scissor->xmax = ctx->DrawBuffer->_Xmax - 1;
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scissor->ymin = ctx->DrawBuffer->_Ymin;
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scissor->ymax = ctx->DrawBuffer->_Ymax - 1;
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}
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else {
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/* memory: Y=0=top */
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scissor->xmin = ctx->DrawBuffer->_Xmin;
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scissor->xmax = ctx->DrawBuffer->_Xmax - 1;
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scissor->ymin = ctx->DrawBuffer->Height - ctx->DrawBuffer->_Ymax;
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scissor->ymax = ctx->DrawBuffer->Height - ctx->DrawBuffer->_Ymin - 1;
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}
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for (unsigned i = 0; i < ctx->Const.MaxViewports; i++) {
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int bbox[4];
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_mesa_scissor_bounding_box(ctx, ctx->DrawBuffer, i, bbox);
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if (bbox[0] == bbox[1] || bbox[2] == bbox[3]) {
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/* If the scissor was out of bounds and got clamped to 0 width/height
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* at the bounds, the subtraction of 1 from maximums could produce a
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* negative number and thus not clip anything. Instead, just provide
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* a min > max scissor inside the bounds, which produces the expected
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* no rendering.
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*/
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scissor[i].xmin = 1;
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scissor[i].xmax = 0;
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scissor[i].ymin = 1;
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scissor[i].ymax = 0;
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} else if (render_to_fbo) {
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/* texmemory: Y=0=bottom */
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scissor[i].xmin = bbox[0];
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scissor[i].xmax = bbox[1] - 1;
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scissor[i].ymin = bbox[2];
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scissor[i].ymax = bbox[3] - 1;
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}
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else {
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/* memory: Y=0=top */
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scissor[i].xmin = bbox[0];
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scissor[i].xmax = bbox[1] - 1;
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scissor[i].ymin = ctx->DrawBuffer->Height - bbox[3];
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scissor[i].ymax = ctx->DrawBuffer->Height - bbox[2] - 1;
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}
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}
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BEGIN_BATCH(2);
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OUT_BATCH(_3DSTATE_SCISSOR_STATE_POINTERS << 16 | (2 - 2));
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OUT_BATCH(scissor_state_offset);
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