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radv: fix emitting depth bias when beginning a command buffer
If depth bias is enabled but zero values used, they were never emitted to the command buffer because they are equal to the default values. Previously, they were always emitted when the bound DS attachment changed. This should fix some sort of Z fighting with Dota2 on all GPUs. This also fixes a different issue (ie. some occlusion queries failures) on GFX6 because CLEAR_STATE is not used on that chip. Fixes:8a47422d97("radv: do not scale the depth bias for D16_UNORM depth surfaces") Cc: 21.1 mesa-stable Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10310> (cherry picked from commit1d3542694b)
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de8c1ab62a
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2 changed files with 3 additions and 2 deletions
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@ -193,7 +193,7 @@
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"description": "radv: fix emitting depth bias when beginning a command buffer",
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"nominated": true,
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"nomination_type": 1,
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"resolution": 0,
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"resolution": 1,
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"master_sha": null,
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"because_sha": "8a47422d9778056b2263d5f253fab49dfed91486"
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},
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@ -1262,7 +1262,8 @@ radv_emit_graphics_pipeline(struct radv_cmd_buffer *cmd_buffer)
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RADV_CMD_DIRTY_DYNAMIC_CULL_MODE | RADV_CMD_DIRTY_DYNAMIC_FRONT_FACE;
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if (!cmd_buffer->state.emitted_pipeline)
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cmd_buffer->state.dirty |= RADV_CMD_DIRTY_DYNAMIC_PRIMITIVE_TOPOLOGY;
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cmd_buffer->state.dirty |= RADV_CMD_DIRTY_DYNAMIC_PRIMITIVE_TOPOLOGY |
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RADV_CMD_DIRTY_DYNAMIC_DEPTH_BIAS;
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if (!cmd_buffer->state.emitted_pipeline ||
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cmd_buffer->state.emitted_pipeline->graphics.db_depth_control !=
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