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d3d12: Include <shlobj.h> with lowercase name
The Windows SDK file is <ShlObj.h> but MinGW uses <shlobj.h>. Since
Linux is case-sensitive and Windows isn't, use the MinGW casing.
Fixes: 05b66efb ("d3d12: Add a debug flag for loading WinPixGpuCapturer.dll")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/10970
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28635>
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1 changed files with 1 additions and 1 deletions
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@ -57,7 +57,7 @@
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#if defined(_WIN32) && defined(_WIN64) && !defined(_GAMING_XBOX)
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#include <filesystem>
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#include <ShlObj.h>
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#include <shlobj.h>
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#endif
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#include <dxguids/dxguids.h>
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