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freedreno/a5xx: border color support
Not 100% sure it works if you have border color in VS.. but it might be right. Signed-off-by: Rob Clark <robdclark@gmail.com>
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939486d3d3
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2c0dfd48f0
1 changed files with 160 additions and 3 deletions
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@ -122,10 +122,158 @@ fd5_emit_const_bo(struct fd_ringbuffer *ring, enum shader_t type, boolean write,
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}
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}
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/* Border color layout is diff from a4xx/a5xx.. if it turns out to be
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* the same as a6xx then move this somewhere common ;-)
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*
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* Entry layout looks like (total size, 0x60 bytes):
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*
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* offset | description
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* -------+-------------
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* 0x00 | fp32[0]
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* | fp32[1]
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* | fp32[2]
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* | fp32[3]
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* 0x10 | uint16[0]
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* | uint16[1]
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* | uint16[2]
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* | uint16[3]
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* 0x18 | int16[0]
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* | int16[1]
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* | int16[2]
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* | int16[3]
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* 0x20 | fp16[0]
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* | fp16[1]
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* | fp16[2]
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* | fp16[3]
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* 0x28 | ?? maybe padding ??
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* 0x30 | uint8[0]
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* | uint8[1]
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* | uint8[2]
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* | uint8[3]
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* 0x34 | int8[0]
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* | int8[1]
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* | int8[2]
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* | int8[3]
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* 0x38 | ?? maybe padding ??
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*
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* Some uncertainty, because not clear that this actually works properly
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* with blob, so who knows..
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*/
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struct PACKED bcolor_entry {
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uint32_t fp32[4];
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uint16_t ui16[4];
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int16_t si16[4];
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uint16_t fp16[4];
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uint8_t __pad0[8];
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uint8_t ui8[4];
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int8_t si8[4];
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uint8_t __pad1[40];
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};
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#define FD5_BORDER_COLOR_SIZE 0x60
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#define FD5_BORDER_COLOR_UPLOAD_SIZE (2 * PIPE_MAX_SAMPLERS * FD5_BORDER_COLOR_SIZE)
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#define FD5_BORDER_COLOR_OFFSET 8 /* TODO probably should be dynamic */
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static void
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setup_border_colors(struct fd_texture_stateobj *tex, struct bcolor_entry *entries)
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{
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unsigned i, j;
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debug_assert(tex->num_samplers < FD5_BORDER_COLOR_OFFSET); // TODO
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for (i = 0; i < tex->num_samplers; i++) {
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struct bcolor_entry *e = &entries[i];
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struct pipe_sampler_state *sampler = tex->samplers[i];
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union pipe_color_union *bc;
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if (!sampler)
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continue;
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bc = &sampler->border_color;
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/*
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* XXX HACK ALERT XXX
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*
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* The border colors need to be swizzled in a particular
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* format-dependent order. Even though samplers don't know about
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* formats, we can assume that with a GL state tracker, there's a
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* 1:1 correspondence between sampler and texture. Take advantage
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* of that knowledge.
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*/
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if ((i >= tex->num_textures) || !tex->textures[i])
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continue;
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const struct util_format_description *desc =
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util_format_description(tex->textures[i]->format);
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for (j = 0; j < 4; j++) {
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int c = desc->swizzle[j];
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if (c >= 4)
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continue;
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if (desc->channel[c].pure_integer) {
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float f = bc->i[c];
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e->fp32[j] = fui(f);
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e->fp16[j] = util_float_to_half(f);
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e->ui16[j] = bc->ui[c];
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e->si16[j] = bc->i[c];
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e->ui8[j] = bc->ui[c];
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e->si8[j] = bc->i[c];
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} else {
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float f = bc->f[c];
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e->fp32[j] = fui(f);
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e->fp16[j] = util_float_to_half(f);
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e->ui16[j] = f * 65535.0;
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e->si16[j] = f * 32767.5;
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e->ui8[j] = f * 255.0;
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e->si8[j] = f * 128.0;
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}
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}
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#ifdef DEBUG
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memset(&e->__pad0, 0, sizeof(e->__pad0));
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memset(&e->__pad1, 0, sizeof(e->__pad1));
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#endif
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}
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}
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static void
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emit_border_color(struct fd_context *ctx, struct fd_ringbuffer *ring)
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{
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struct fd5_context *fd5_ctx = fd5_context(ctx);
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struct bcolor_entry *entries;
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unsigned off;
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void *ptr;
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STATIC_ASSERT(sizeof(struct bcolor_entry) == FD5_BORDER_COLOR_SIZE);
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u_upload_alloc(fd5_ctx->border_color_uploader,
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0, FD5_BORDER_COLOR_UPLOAD_SIZE,
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FD5_BORDER_COLOR_UPLOAD_SIZE, &off,
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&fd5_ctx->border_color_buf,
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&ptr);
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entries = ptr;
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setup_border_colors(&ctx->verttex, &entries[0]);
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setup_border_colors(&ctx->fragtex, &entries[ctx->verttex.num_samplers]);
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OUT_PKT4(ring, REG_A5XX_TPL1_TP_BORDER_COLOR_BASE_ADDR_LO, 2);
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OUT_RELOC(ring, fd_resource(fd5_ctx->border_color_buf)->bo, off, 0, 0);
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u_upload_unmap(fd5_ctx->border_color_uploader);
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}
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static bool
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emit_textures(struct fd_context *ctx, struct fd_ringbuffer *ring,
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enum adreno_state_block sb, struct fd_texture_stateobj *tex)
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{
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bool needs_border = false;
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unsigned bcolor_offset = (sb == SB_FRAG_TEX) ? ctx->verttex.num_samplers : 0;
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unsigned i;
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if (tex->num_samplers > 0) {
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@ -145,8 +293,11 @@ emit_textures(struct fd_context *ctx, struct fd_ringbuffer *ring,
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&dummy_sampler;
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OUT_RING(ring, sampler->texsamp0);
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OUT_RING(ring, sampler->texsamp1);
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OUT_RING(ring, sampler->texsamp2);
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OUT_RING(ring, sampler->texsamp2 |
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A5XX_TEX_SAMP_2_BCOLOR_OFFSET(bcolor_offset));
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OUT_RING(ring, sampler->texsamp3);
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needs_border |= sampler->needs_border;
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}
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}
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@ -188,6 +339,8 @@ emit_textures(struct fd_context *ctx, struct fd_ringbuffer *ring,
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OUT_RING(ring, view->texconst11);
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}
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}
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return needs_border;
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}
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void
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@ -241,6 +394,7 @@ fd5_emit_state(struct fd_context *ctx, struct fd_ringbuffer *ring,
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const struct ir3_shader_variant *vp = fd5_emit_get_vp(emit);
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const struct ir3_shader_variant *fp = fd5_emit_get_fp(emit);
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uint32_t dirty = emit->dirty;
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bool needs_border = false;
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emit_marker5(ring, 5);
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@ -444,7 +598,7 @@ fd5_emit_state(struct fd_context *ctx, struct fd_ringbuffer *ring,
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if (dirty & FD_DIRTY_VERTTEX) {
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if (vp->has_samp) {
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emit_textures(ctx, ring, SB_VERT_TEX, &ctx->verttex);
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needs_border |= emit_textures(ctx, ring, SB_VERT_TEX, &ctx->verttex);
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OUT_PKT4(ring, REG_A5XX_TPL1_VS_TEX_COUNT, 1);
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OUT_RING(ring, ctx->verttex.num_textures);
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} else {
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@ -454,7 +608,7 @@ fd5_emit_state(struct fd_context *ctx, struct fd_ringbuffer *ring,
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if (dirty & FD_DIRTY_FRAGTEX) {
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if (fp->has_samp) {
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emit_textures(ctx, ring, SB_FRAG_TEX, &ctx->fragtex);
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needs_border |= emit_textures(ctx, ring, SB_FRAG_TEX, &ctx->fragtex);
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OUT_PKT4(ring, REG_A5XX_TPL1_FS_TEX_COUNT, 1);
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OUT_RING(ring, ctx->fragtex.num_textures);
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} else {
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@ -462,6 +616,9 @@ fd5_emit_state(struct fd_context *ctx, struct fd_ringbuffer *ring,
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}
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}
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if (needs_border)
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emit_border_color(ctx, ring);
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ctx->dirty &= ~dirty;
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}
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