freedreno/a5xx: border color support

Not 100% sure it works if you have border color in VS.. but it might be
right.

Signed-off-by: Rob Clark <robdclark@gmail.com>
This commit is contained in:
Rob Clark 2016-12-15 17:27:56 -05:00
parent 939486d3d3
commit 2c0dfd48f0

View file

@ -122,10 +122,158 @@ fd5_emit_const_bo(struct fd_ringbuffer *ring, enum shader_t type, boolean write,
}
}
/* Border color layout is diff from a4xx/a5xx.. if it turns out to be
* the same as a6xx then move this somewhere common ;-)
*
* Entry layout looks like (total size, 0x60 bytes):
*
* offset | description
* -------+-------------
* 0x00 | fp32[0]
* | fp32[1]
* | fp32[2]
* | fp32[3]
* 0x10 | uint16[0]
* | uint16[1]
* | uint16[2]
* | uint16[3]
* 0x18 | int16[0]
* | int16[1]
* | int16[2]
* | int16[3]
* 0x20 | fp16[0]
* | fp16[1]
* | fp16[2]
* | fp16[3]
* 0x28 | ?? maybe padding ??
* 0x30 | uint8[0]
* | uint8[1]
* | uint8[2]
* | uint8[3]
* 0x34 | int8[0]
* | int8[1]
* | int8[2]
* | int8[3]
* 0x38 | ?? maybe padding ??
*
* Some uncertainty, because not clear that this actually works properly
* with blob, so who knows..
*/
struct PACKED bcolor_entry {
uint32_t fp32[4];
uint16_t ui16[4];
int16_t si16[4];
uint16_t fp16[4];
uint8_t __pad0[8];
uint8_t ui8[4];
int8_t si8[4];
uint8_t __pad1[40];
};
#define FD5_BORDER_COLOR_SIZE 0x60
#define FD5_BORDER_COLOR_UPLOAD_SIZE (2 * PIPE_MAX_SAMPLERS * FD5_BORDER_COLOR_SIZE)
#define FD5_BORDER_COLOR_OFFSET 8 /* TODO probably should be dynamic */
static void
setup_border_colors(struct fd_texture_stateobj *tex, struct bcolor_entry *entries)
{
unsigned i, j;
debug_assert(tex->num_samplers < FD5_BORDER_COLOR_OFFSET); // TODO
for (i = 0; i < tex->num_samplers; i++) {
struct bcolor_entry *e = &entries[i];
struct pipe_sampler_state *sampler = tex->samplers[i];
union pipe_color_union *bc;
if (!sampler)
continue;
bc = &sampler->border_color;
/*
* XXX HACK ALERT XXX
*
* The border colors need to be swizzled in a particular
* format-dependent order. Even though samplers don't know about
* formats, we can assume that with a GL state tracker, there's a
* 1:1 correspondence between sampler and texture. Take advantage
* of that knowledge.
*/
if ((i >= tex->num_textures) || !tex->textures[i])
continue;
const struct util_format_description *desc =
util_format_description(tex->textures[i]->format);
for (j = 0; j < 4; j++) {
int c = desc->swizzle[j];
if (c >= 4)
continue;
if (desc->channel[c].pure_integer) {
float f = bc->i[c];
e->fp32[j] = fui(f);
e->fp16[j] = util_float_to_half(f);
e->ui16[j] = bc->ui[c];
e->si16[j] = bc->i[c];
e->ui8[j] = bc->ui[c];
e->si8[j] = bc->i[c];
} else {
float f = bc->f[c];
e->fp32[j] = fui(f);
e->fp16[j] = util_float_to_half(f);
e->ui16[j] = f * 65535.0;
e->si16[j] = f * 32767.5;
e->ui8[j] = f * 255.0;
e->si8[j] = f * 128.0;
}
}
#ifdef DEBUG
memset(&e->__pad0, 0, sizeof(e->__pad0));
memset(&e->__pad1, 0, sizeof(e->__pad1));
#endif
}
}
static void
emit_border_color(struct fd_context *ctx, struct fd_ringbuffer *ring)
{
struct fd5_context *fd5_ctx = fd5_context(ctx);
struct bcolor_entry *entries;
unsigned off;
void *ptr;
STATIC_ASSERT(sizeof(struct bcolor_entry) == FD5_BORDER_COLOR_SIZE);
u_upload_alloc(fd5_ctx->border_color_uploader,
0, FD5_BORDER_COLOR_UPLOAD_SIZE,
FD5_BORDER_COLOR_UPLOAD_SIZE, &off,
&fd5_ctx->border_color_buf,
&ptr);
entries = ptr;
setup_border_colors(&ctx->verttex, &entries[0]);
setup_border_colors(&ctx->fragtex, &entries[ctx->verttex.num_samplers]);
OUT_PKT4(ring, REG_A5XX_TPL1_TP_BORDER_COLOR_BASE_ADDR_LO, 2);
OUT_RELOC(ring, fd_resource(fd5_ctx->border_color_buf)->bo, off, 0, 0);
u_upload_unmap(fd5_ctx->border_color_uploader);
}
static bool
emit_textures(struct fd_context *ctx, struct fd_ringbuffer *ring,
enum adreno_state_block sb, struct fd_texture_stateobj *tex)
{
bool needs_border = false;
unsigned bcolor_offset = (sb == SB_FRAG_TEX) ? ctx->verttex.num_samplers : 0;
unsigned i;
if (tex->num_samplers > 0) {
@ -145,8 +293,11 @@ emit_textures(struct fd_context *ctx, struct fd_ringbuffer *ring,
&dummy_sampler;
OUT_RING(ring, sampler->texsamp0);
OUT_RING(ring, sampler->texsamp1);
OUT_RING(ring, sampler->texsamp2);
OUT_RING(ring, sampler->texsamp2 |
A5XX_TEX_SAMP_2_BCOLOR_OFFSET(bcolor_offset));
OUT_RING(ring, sampler->texsamp3);
needs_border |= sampler->needs_border;
}
}
@ -188,6 +339,8 @@ emit_textures(struct fd_context *ctx, struct fd_ringbuffer *ring,
OUT_RING(ring, view->texconst11);
}
}
return needs_border;
}
void
@ -241,6 +394,7 @@ fd5_emit_state(struct fd_context *ctx, struct fd_ringbuffer *ring,
const struct ir3_shader_variant *vp = fd5_emit_get_vp(emit);
const struct ir3_shader_variant *fp = fd5_emit_get_fp(emit);
uint32_t dirty = emit->dirty;
bool needs_border = false;
emit_marker5(ring, 5);
@ -444,7 +598,7 @@ fd5_emit_state(struct fd_context *ctx, struct fd_ringbuffer *ring,
if (dirty & FD_DIRTY_VERTTEX) {
if (vp->has_samp) {
emit_textures(ctx, ring, SB_VERT_TEX, &ctx->verttex);
needs_border |= emit_textures(ctx, ring, SB_VERT_TEX, &ctx->verttex);
OUT_PKT4(ring, REG_A5XX_TPL1_VS_TEX_COUNT, 1);
OUT_RING(ring, ctx->verttex.num_textures);
} else {
@ -454,7 +608,7 @@ fd5_emit_state(struct fd_context *ctx, struct fd_ringbuffer *ring,
if (dirty & FD_DIRTY_FRAGTEX) {
if (fp->has_samp) {
emit_textures(ctx, ring, SB_FRAG_TEX, &ctx->fragtex);
needs_border |= emit_textures(ctx, ring, SB_FRAG_TEX, &ctx->fragtex);
OUT_PKT4(ring, REG_A5XX_TPL1_FS_TEX_COUNT, 1);
OUT_RING(ring, ctx->fragtex.num_textures);
} else {
@ -462,6 +616,9 @@ fd5_emit_state(struct fd_context *ctx, struct fd_ringbuffer *ring,
}
}
if (needs_border)
emit_border_color(ctx, ring);
ctx->dirty &= ~dirty;
}