diff --git a/.pick_status.json b/.pick_status.json index 5b8697c247b..90f47358e7f 100644 --- a/.pick_status.json +++ b/.pick_status.json @@ -572,7 +572,7 @@ "description": "nir: mark XFB varyings as unmoveable to prevent them to be remapped", "nominated": true, "nomination_type": 0, - "resolution": 0, + "resolution": 1, "because_sha": null }, { diff --git a/src/compiler/nir/nir_linking_helpers.c b/src/compiler/nir/nir_linking_helpers.c index 50e1b372f60..7a6f82bea82 100644 --- a/src/compiler/nir/nir_linking_helpers.c +++ b/src/compiler/nir/nir_linking_helpers.c @@ -308,7 +308,8 @@ get_unmoveable_components_masks(nir_shader *shader, /* If we can pack this varying then don't mark the components as * used. */ - if (is_packing_supported_for_type(type)) + if (is_packing_supported_for_type(type) && + !var->data.always_active_io) continue; unsigned location = var->data.location - VARYING_SLOT_VAR0; diff --git a/src/gallium/drivers/zink/ci/zink-radv-fails.txt b/src/gallium/drivers/zink/ci/zink-radv-fails.txt index e35710c3192..51f26bab466 100644 --- a/src/gallium/drivers/zink/ci/zink-radv-fails.txt +++ b/src/gallium/drivers/zink/ci/zink-radv-fails.txt @@ -441,6 +441,7 @@ dEQP-GLES31.functional.texture.border_clamp.unused_channels.depth24_stencil8_sam dEQP-GLES31.functional.texture.border_clamp.unused_channels.depth24_stencil8_sample_stencil,Fail dEQP-GLES31.functional.texture.border_clamp.unused_channels.depth32f_stencil8_sample_stencil,Fail dEQP-GLES31.functional.texture.border_clamp.unused_channels.stencil_index8,Fail +<<<<<<< HEAD dEQP-GLES31.functional.texture.format.sized.cube_array.depth24_stencil8_npot,Fail dEQP-GLES31.functional.texture.format.sized.cube_array.depth24_stencil8_pot,Fail dEQP-GLES31.functional.texture.format.sized.cube_array.depth_component24_npot,Fail @@ -540,6 +541,51 @@ KHR-GL46.shader_image_load_store.non-layered_binding,Fail KHR-GL46.shader_storage_buffer_object.advanced-readWrite-case1-cs,Fail KHR-GL46.shader_storage_buffer_object.basic-operations-case1-cs,Fail KHR-GL46.shader_storage_buffer_object.basic-operations-case1-vs,Fail +======= +dEQP-GLES3.functional.clipping.line.wide_line_clip_viewport_center,Fail +dEQP-GLES3.functional.clipping.line.wide_line_clip_viewport_corner,Fail +dEQP-GLES3.functional.clipping.point.wide_point_clip,Fail +dEQP-GLES3.functional.clipping.point.wide_point_clip_viewport_center,Fail +dEQP-GLES3.functional.clipping.point.wide_point_clip_viewport_corner,Fail +dEQP-GLES3.functional.draw_buffers_indexed.overwrite_common.common_advanced_blend_eq_buffer_advanced_blend_eq,Fail +dEQP-GLES3.functional.draw_buffers_indexed.overwrite_common.common_blend_eq_buffer_advanced_blend_eq,Fail +dEQP-GLES3.functional.draw_buffers_indexed.overwrite_common.common_separate_blend_eq_buffer_advanced_blend_eq,Fail +dEQP-GLES3.functional.draw_buffers_indexed.overwrite_indexed.common_advanced_blend_eq_buffer_advanced_blend_eq,Fail +dEQP-GLES3.functional.draw_buffers_indexed.overwrite_indexed.common_advanced_blend_eq_buffer_blend_eq,Fail +dEQP-GLES3.functional.draw_buffers_indexed.overwrite_indexed.common_advanced_blend_eq_buffer_separate_blend_eq,Fail +dEQP-GLES3.functional.fbo.depth.depth_test_clamp.depth24_stencil8,Fail +dEQP-GLES3.functional.fbo.depth.depth_test_clamp.depth32f_stencil8,Fail +dEQP-GLES3.functional.fbo.depth.depth_test_clamp.depth_component24,Fail +dEQP-GLES3.functional.fbo.depth.depth_test_clamp.depth_component32f,Fail +dEQP-GLES3.functional.fbo.depth.depth_write_clamp.depth24_stencil8,Fail +dEQP-GLES3.functional.fbo.depth.depth_write_clamp.depth32f_stencil8,Fail +dEQP-GLES3.functional.fbo.depth.depth_write_clamp.depth_component24,Fail +dEQP-GLES3.functional.fbo.depth.depth_write_clamp.depth_component32f,Fail +dEQP-GLES3.functional.polygon_offset.fixed16_render_with_units,Fail +dEQP-GLES3.functional.rasterization.primitives.line_loop_wide,Fail +dEQP-GLES3.functional.rasterization.primitives.line_strip_wide,Fail +dEQP-GLES3.functional.shaders.metamorphic.bubblesort_flag.variant_1,Fail +dEQP-GLES3.functional.shaders.metamorphic.bubblesort_flag.variant_2,Fail +dEQP-GLES3.functional.shaders.texture_functions.textureprojlodoffset.sampler2dshadow_vertex,Fail +dEQP-GLES3.functional.shaders.texture_functions.textureprojoffset.sampler2dshadow_vertex,Fail + +# cubes are hard #6270 +spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture() cube,Fail +spec@glsl-1.30@execution@tex-miplevel-selection texture() cube,Fail +spec@glsl-1.30@execution@tex-miplevel-selection texture() cubearray,Fail +spec@glsl-1.30@execution@tex-miplevel-selection texture() cubearrayshadow,Fail +spec@glsl-1.30@execution@tex-miplevel-selection texture() cubeshadow,Fail +spec@glsl-1.30@execution@tex-miplevel-selection texture(bias) cubeshadow,Fail +spec@glsl-1.30@execution@tex-miplevel-selection texturegrad cube,Fail +spec@glsl-1.30@execution@tex-miplevel-selection texturegrad cubearray,Fail +spec@glsl-1.30@execution@tex-miplevel-selection texturegrad cubeshadow,Fail +spec@arb_shader_texture_lod@execution@tex-miplevel-selection *gradarb cube,Fail + +# kopper +glx@glx-multi-window-single-context,Crash +spec@ext_image_dma_buf_import@ext_image_dma_buf_import-export-tex,Crash +spec@egl_chromium_sync_control@conformance@eglGetSyncValuesCHROMIUM_ust_test,Fail +>>>>>>> 4ebb5391acf (nir: mark XFB varyings as unmoveable to prevent them to be remapped) # 3D isn't supported by radv yet KHR-GL46.sparse_texture_tests.InternalFormatQueries,Fail