glsl2: fix typo in error msg

This commit is contained in:
Brian Paul 2010-09-21 14:56:58 -06:00
parent c02bf81629
commit 2b95525429

View file

@ -457,7 +457,7 @@ cross_validate_outputs_to_inputs(struct gl_shader_program *prog,
*/
if (input->type != output->type) {
linker_error_printf(prog,
"%s shader output `%s' delcared as "
"%s shader output `%s' declared as "
"type `%s', but %s shader input declared "
"as type `%s'\n",
producer_stage, output->name,