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glsl2: fix typo in error msg
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1 changed files with 1 additions and 1 deletions
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@ -457,7 +457,7 @@ cross_validate_outputs_to_inputs(struct gl_shader_program *prog,
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*/
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if (input->type != output->type) {
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linker_error_printf(prog,
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"%s shader output `%s' delcared as "
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"%s shader output `%s' declared as "
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"type `%s', but %s shader input declared "
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"as type `%s'\n",
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producer_stage, output->name,
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