mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-05-05 05:18:08 +02:00
radv: move VS specific input SGPRs first
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com> Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11717>
This commit is contained in:
parent
a1069b8bd4
commit
2b8d88ed91
1 changed files with 13 additions and 13 deletions
|
|
@ -511,6 +511,10 @@ radv_declare_shader_args(struct radv_shader_args *args, gl_shader_stage stage,
|
|||
ac_add_arg(&args->ac, AC_ARG_SGPR, 2, AC_ARG_CONST_DESC_PTR, &args->ring_offsets);
|
||||
}
|
||||
|
||||
/* To ensure prologs match the main VS, VS specific input SGPRs have to be placed before other
|
||||
* sgprs.
|
||||
*/
|
||||
|
||||
switch (stage) {
|
||||
case MESA_SHADER_COMPUTE:
|
||||
declare_global_input_sgprs(args, &user_sgpr_info);
|
||||
|
|
@ -547,10 +551,10 @@ radv_declare_shader_args(struct radv_shader_args *args, gl_shader_stage stage,
|
|||
/* NGG is handled by the GS case */
|
||||
assert(!args->shader_info->is_ngg);
|
||||
|
||||
declare_global_input_sgprs(args, &user_sgpr_info);
|
||||
|
||||
declare_vs_specific_input_sgprs(args, stage, has_previous_stage, previous_stage);
|
||||
|
||||
declare_global_input_sgprs(args, &user_sgpr_info);
|
||||
|
||||
if (needs_view_index) {
|
||||
ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, &args->ac.view_index);
|
||||
}
|
||||
|
|
@ -580,10 +584,10 @@ radv_declare_shader_args(struct radv_shader_args *args, gl_shader_stage stage,
|
|||
ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, NULL); // unknown
|
||||
ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, NULL); // unknown
|
||||
|
||||
declare_global_input_sgprs(args, &user_sgpr_info);
|
||||
|
||||
declare_vs_specific_input_sgprs(args, stage, has_previous_stage, previous_stage);
|
||||
|
||||
declare_global_input_sgprs(args, &user_sgpr_info);
|
||||
|
||||
if (needs_view_index) {
|
||||
ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, &args->ac.view_index);
|
||||
}
|
||||
|
|
@ -646,12 +650,12 @@ radv_declare_shader_args(struct radv_shader_args *args, gl_shader_stage stage,
|
|||
ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, NULL); // unknown
|
||||
ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, NULL); // unknown
|
||||
|
||||
declare_global_input_sgprs(args, &user_sgpr_info);
|
||||
|
||||
if (previous_stage != MESA_SHADER_TESS_EVAL) {
|
||||
declare_vs_specific_input_sgprs(args, stage, has_previous_stage, previous_stage);
|
||||
}
|
||||
|
||||
declare_global_input_sgprs(args, &user_sgpr_info);
|
||||
|
||||
if (needs_view_index) {
|
||||
ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, &args->ac.view_index);
|
||||
}
|
||||
|
|
@ -721,6 +725,9 @@ radv_declare_shader_args(struct radv_shader_args *args, gl_shader_stage stage,
|
|||
if (has_previous_stage)
|
||||
user_sgpr_idx = 0;
|
||||
|
||||
if (stage == MESA_SHADER_VERTEX || (has_previous_stage && previous_stage == MESA_SHADER_VERTEX))
|
||||
set_vs_specific_input_locs(args, stage, has_previous_stage, previous_stage, &user_sgpr_idx);
|
||||
|
||||
set_global_input_locs(args, &user_sgpr_info, &user_sgpr_idx);
|
||||
|
||||
switch (stage) {
|
||||
|
|
@ -736,12 +743,10 @@ radv_declare_shader_args(struct radv_shader_args *args, gl_shader_stage stage,
|
|||
}
|
||||
break;
|
||||
case MESA_SHADER_VERTEX:
|
||||
set_vs_specific_input_locs(args, stage, has_previous_stage, previous_stage, &user_sgpr_idx);
|
||||
if (args->ac.view_index.used)
|
||||
set_loc_shader(args, AC_UD_VIEW_INDEX, &user_sgpr_idx, 1);
|
||||
break;
|
||||
case MESA_SHADER_TESS_CTRL:
|
||||
set_vs_specific_input_locs(args, stage, has_previous_stage, previous_stage, &user_sgpr_idx);
|
||||
if (args->ac.view_index.used)
|
||||
set_loc_shader(args, AC_UD_VIEW_INDEX, &user_sgpr_idx, 1);
|
||||
break;
|
||||
|
|
@ -750,11 +755,6 @@ radv_declare_shader_args(struct radv_shader_args *args, gl_shader_stage stage,
|
|||
set_loc_shader(args, AC_UD_VIEW_INDEX, &user_sgpr_idx, 1);
|
||||
break;
|
||||
case MESA_SHADER_GEOMETRY:
|
||||
if (has_previous_stage) {
|
||||
if (previous_stage == MESA_SHADER_VERTEX)
|
||||
set_vs_specific_input_locs(args, stage, has_previous_stage, previous_stage,
|
||||
&user_sgpr_idx);
|
||||
}
|
||||
if (args->ac.view_index.used)
|
||||
set_loc_shader(args, AC_UD_VIEW_INDEX, &user_sgpr_idx, 1);
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue