glsl: Optionally lower TCS gl_PatchVerticesIn to a uniform.

i965 has no special hardware for this, so the best way to implement
this is to pass it in via a uniform.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Cc: mesa-stable@lists.freedesktop.org
This commit is contained in:
Kenneth Graunke 2016-05-26 20:21:58 -07:00
parent 1bc194cd64
commit 2b867264d2
4 changed files with 18 additions and 1 deletions

View file

@ -37,6 +37,11 @@ static const struct gl_builtin_uniform_element gl_NumSamples_elements[] = {
{NULL, {STATE_NUM_SAMPLES, 0, 0}, SWIZZLE_XXXX}
};
/* only for TCS */
static const struct gl_builtin_uniform_element gl_PatchVerticesIn_elements[] = {
{NULL, {STATE_INTERNAL, STATE_TCS_PATCH_VERTICES_IN}, SWIZZLE_XXXX}
};
static const struct gl_builtin_uniform_element gl_DepthRange_elements[] = {
{"near", {STATE_DEPTH_RANGE, 0, 0}, SWIZZLE_XXXX},
{"far", {STATE_DEPTH_RANGE, 0, 0}, SWIZZLE_YYYY},
@ -234,6 +239,7 @@ static const struct gl_builtin_uniform_element gl_NormalMatrix_elements[] = {
#define STATEVAR(name) {#name, name ## _elements, ARRAY_SIZE(name ## _elements)}
static const struct gl_builtin_uniform_desc _mesa_builtin_uniform_desc[] = {
STATEVAR(gl_PatchVerticesIn),
STATEVAR(gl_NumSamples),
STATEVAR(gl_DepthRange),
STATEVAR(gl_ClipPlane),
@ -1029,9 +1035,14 @@ void
builtin_variable_generator::generate_tcs_special_vars()
{
add_system_value(SYSTEM_VALUE_PRIMITIVE_ID, int_t, "gl_PrimitiveID");
add_system_value(SYSTEM_VALUE_VERTICES_IN, int_t, "gl_PatchVerticesIn");
add_system_value(SYSTEM_VALUE_INVOCATION_ID, int_t, "gl_InvocationID");
if (state->ctx->Const.LowerTCSPatchVerticesIn) {
add_uniform(int_t, "gl_PatchVerticesIn");
} else {
add_system_value(SYSTEM_VALUE_VERTICES_IN, int_t, "gl_PatchVerticesIn");
}
add_output(VARYING_SLOT_TESS_LEVEL_OUTER, array(float_t, 4),
"gl_TessLevelOuter")->data.patch = 1;
add_output(VARYING_SLOT_TESS_LEVEL_INNER, array(float_t, 2),

View file

@ -3762,6 +3762,7 @@ struct gl_constants
GLuint MaxTessPatchComponents;
GLuint MaxTessControlTotalOutputComponents;
bool LowerTessLevel; /**< Lower gl_TessLevel* from float[n] to vecn? */
bool LowerTCSPatchVerticesIn; /**< Lower gl_PatchVerticesIn to a uniform */
bool LowerTESPatchVerticesIn; /**< Lower gl_PatchVerticesIn to a uniform */
bool PrimitiveRestartForPatches;
bool LowerCsDerivedVariables; /**< Lower gl_GlobalInvocationID and

View file

@ -598,6 +598,10 @@ _mesa_fetch_state(struct gl_context *ctx, const gl_state_index state[],
}
return;
case STATE_TCS_PATCH_VERTICES_IN:
val[0].i = ctx->TessCtrlProgram.patch_vertices;
return;
case STATE_TES_PATCH_VERTICES_IN:
if (ctx->TessCtrlProgram._Current)
val[0].i = ctx->TessCtrlProgram._Current->VerticesOut;

View file

@ -128,6 +128,7 @@ typedef enum gl_state_index_ {
STATE_PT_BIAS, /**< Pixel transfer RGBA bias */
STATE_FB_SIZE, /**< (width-1, height-1, 0, 0) */
STATE_FB_WPOS_Y_TRANSFORM, /**< (1, 0, -1, height) if a FBO is bound, (-1, height, 1, 0) otherwise */
STATE_TCS_PATCH_VERTICES_IN, /**< gl_PatchVerticesIn for TCS (integer) */
STATE_TES_PATCH_VERTICES_IN, /**< gl_PatchVerticesIn for TES (integer) */
STATE_INTERNAL_DRIVER /* first available state index for drivers (must be last) */
} gl_state_index;