i965: Trivial formatting changes in brw_wm.c

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Acked-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Juha-Pekka Heikkila <juhapekka.heikkila@gmail.com>
This commit is contained in:
Ian Romanick 2015-06-10 17:09:16 -07:00
parent da1b1bf85c
commit 2b81cefb3f

View file

@ -1,34 +1,28 @@
/*
Copyright (C) Intel Corp. 2006. All Rights Reserved.
Intel funded Tungsten Graphics to
develop this 3D driver.
Permission is hereby granted, free of charge, to any person obtaining
a copy of this software and associated documentation files (the
"Software"), to deal in the Software without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, sublicense, and/or sell copies of the Software, and to
permit persons to whom the Software is furnished to do so, subject to
the following conditions:
The above copyright notice and this permission notice (including the
next paragraph) shall be included in all copies or substantial
portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
**********************************************************************/
/*
* Authors:
* Keith Whitwell <keithw@vmware.com>
*/
* Copyright (C) Intel Corp. 2006. All Rights Reserved.
* Intel funded Tungsten Graphics to
* develop this 3D driver.
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial
* portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#include "brw_context.h"
#include "brw_wm.h"
#include "brw_state.h"
@ -350,13 +344,15 @@ static uint8_t
gen6_gather_workaround(GLenum internalformat)
{
switch (internalformat) {
case GL_R8I: return WA_SIGN | WA_8BIT;
case GL_R8UI: return WA_8BIT;
case GL_R16I: return WA_SIGN | WA_16BIT;
case GL_R16UI: return WA_16BIT;
/* note that even though GL_R32I and GL_R32UI have format overrides
* in the surface state, there is no shader w/a required */
default: return 0;
case GL_R8I: return WA_SIGN | WA_8BIT;
case GL_R8UI: return WA_8BIT;
case GL_R16I: return WA_SIGN | WA_16BIT;
case GL_R16UI: return WA_16BIT;
default:
/* Note that even though GL_R32I and GL_R32UI have format overrides in
* the surface state, there is no shader w/a required.
*/
return 0;
}
}
@ -403,8 +399,9 @@ brw_populate_sampler_prog_key_data(struct gl_context *ctx,
key->gl_clamp_mask[2] |= 1 << s;
}
/* gather4's channel select for green from RG32F is broken;
* requires a shader w/a on IVB; fixable with just SCS on HSW. */
/* gather4's channel select for green from RG32F is broken; requires
* a shader w/a on IVB; fixable with just SCS on HSW.
*/
if (brw->gen == 7 && !brw->is_haswell && prog->UsesGather) {
if (img->InternalFormat == GL_RG32F)
key->gather_channel_quirk_mask |= 1 << s;
@ -453,13 +450,13 @@ brw_wm_state_dirty (struct brw_context *brw)
BRW_NEW_VUE_MAP_GEOM_OUT);
}
static void brw_wm_populate_key( struct brw_context *brw,
struct brw_wm_prog_key *key )
static void
brw_wm_populate_key(struct brw_context *brw, struct brw_wm_prog_key *key)
{
struct gl_context *ctx = &brw->ctx;
/* BRW_NEW_FRAGMENT_PROGRAM */
const struct brw_fragment_program *fp =
(struct brw_fragment_program *)brw->fragment_program;
(struct brw_fragment_program *) brw->fragment_program;
const struct gl_program *prog = (struct gl_program *) brw->fragment_program;
GLuint lookup = 0;
GLuint line_aa;
@ -605,7 +602,8 @@ static void brw_wm_populate_key( struct brw_context *brw,
* like GL requires. Fix that by building the alpha test into the
* shader, and we'll skip enabling the fixed function alpha test.
*/
if (brw->gen < 6 && ctx->DrawBuffer->_NumColorDrawBuffers > 1 && ctx->Color.AlphaEnabled) {
if (brw->gen < 6 && ctx->DrawBuffer->_NumColorDrawBuffers > 1 &&
ctx->Color.AlphaEnabled) {
key->alpha_test_func = ctx->Color.AlphaFunc;
key->alpha_test_ref = ctx->Color.AlphaRef;
}