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document glXDestroyPbuffer fix
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@ -37,6 +37,7 @@ TBD
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<li>Fixed R300 vertex program/matrix bug (10848)
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<li>GLSL dFdx() and dFdy() work for fragment program inputs now (texcoords)
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<li>Specifying an invalid texture unit as a sampler could lead to a crash
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<li>The GLX protocol request for glXDestroyPBuffer() was incorrect (bug 10983)
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</ul>
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