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anv: reenable VK_KHR_maintenance8 on pre-Xe2 platforms
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37929>
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2 changed files with 16 additions and 2 deletions
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@ -197,7 +197,7 @@ get_device_extensions(const struct anv_physical_device *device,
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.KHR_maintenance5 = true,
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.KHR_maintenance6 = true,
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.KHR_maintenance7 = true,
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.KHR_maintenance8 = device->info.ver >= 20,
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.KHR_maintenance8 = true,
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.KHR_maintenance9 = true,
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.KHR_map_memory2 = true,
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.KHR_multiview = true,
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@ -1389,10 +1389,24 @@ anv_shader_lower_nir(struct anv_device *device,
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NIR_PASS(_, nir, nir_opt_remove_phis);
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const bool lower_non_uniform_texture_offsets = device->info->ver < 20;
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enum nir_lower_non_uniform_access_type lower_non_uniform_access_types =
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nir_lower_non_uniform_texture_access |
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nir_lower_non_uniform_image_access |
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nir_lower_non_uniform_get_ssbo_size;
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nir_lower_non_uniform_get_ssbo_size |
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(lower_non_uniform_texture_offsets ?
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nir_lower_non_uniform_texture_offset_access : 0);
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/* Pre-Xe2 platforms don't have native support for dynamic programmable
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* offsets. Since support includes non-uniform programmable offsets, we
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* need to lower those texture messages in the same way we lower
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* non-uniform texture/sampler handles.
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*/
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if (lower_non_uniform_texture_offsets) {
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nir_foreach_function_impl(impl, nir)
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nir_metadata_require(impl, nir_metadata_divergence);
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}
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/* In practice, most shaders do not have non-uniform-qualified
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* accesses (see
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