swr: always enable adding start/base vertex to gl_VertexId

Fixes gl-3.2-basevertex-vertexid

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Tim Rowley <timothy.o.rowley@intel.com>
This commit is contained in:
Ilia Mirkin 2016-11-12 21:02:20 -05:00
parent 6364491a0b
commit 2b6b15ab3f

View file

@ -455,6 +455,7 @@ swr_create_vertex_elements_state(struct pipe_context *pipe,
assert(num_elements <= PIPE_MAX_ATTRIBS);
velems = CALLOC_STRUCT(swr_vertex_element_state);
if (velems) {
velems->fsState.bVertexIDOffsetEnable = true;
velems->fsState.numAttribs = num_elements;
for (unsigned i = 0; i < num_elements; i++) {
// XXX: we should do this keyed on the VS usage info