mesa: consolidate some code in _mesa_GetCompressedTexImageARB()

This commit is contained in:
Brian Paul 2009-10-29 10:53:26 -06:00
parent dcb4716802
commit 2b628d43c0

View file

@ -603,6 +603,7 @@ _mesa_GetCompressedTexImageARB(GLenum target, GLint level, GLvoid *img)
{
const struct gl_texture_unit *texUnit;
struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
@ -617,10 +618,9 @@ _mesa_GetCompressedTexImageARB(GLenum target, GLint level, GLvoid *img)
texUnit = _mesa_get_current_tex_unit(ctx);
texObj = _mesa_select_tex_object(ctx, texUnit, target);
texImage = _mesa_select_tex_image(ctx, texObj, target, level);
if (MESA_VERBOSE & (VERBOSE_API | VERBOSE_TEXTURE)) {
struct gl_texture_image *texImage =
_mesa_select_tex_image(ctx, texObj, target, level);
_mesa_debug(ctx,
"glGetCompressedTexImage(tex %u) format = %s, w=%d, h=%d\n",
texObj->Name,
@ -630,10 +630,6 @@ _mesa_GetCompressedTexImageARB(GLenum target, GLint level, GLvoid *img)
_mesa_lock_texture(ctx, texObj);
{
struct gl_texture_image *texImage =
_mesa_select_tex_image(ctx, texObj, target, level);
/* this typically calls _mesa_get_compressed_teximage() */
ctx->Driver.GetCompressedTexImage(ctx, target, level, img,
texObj, texImage);
}