intel: Decrease nesting level in intelCreateBuffer

Nearly the whole function body was contained in the 'else' branch. The
'if' branch did one thing: return early with an error. Clean things up by
moving all the code out of the 'else' branch. Decreases max nesting level
from 4 to 3.

Reviewed-by: Paul Berry <stereotype441@gmail.com>
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
This commit is contained in:
Chad Versace 2012-07-09 16:51:23 -07:00
parent 83fa0842ca
commit 2b4fbc4d7d

View file

@ -549,83 +549,80 @@ intelCreateBuffer(__DRIscreen * driScrnPriv,
{
struct intel_renderbuffer *rb;
struct intel_screen *screen = (struct intel_screen*) driScrnPriv->driverPrivate;
gl_format rgbFormat;
struct gl_framebuffer *fb;
if (isPixmap) {
return false; /* not implemented */
if (isPixmap)
return false;
fb = CALLOC_STRUCT(gl_framebuffer);
if (!fb)
return false;
_mesa_initialize_window_framebuffer(fb, mesaVis);
if (mesaVis->redBits == 5)
rgbFormat = MESA_FORMAT_RGB565;
else if (mesaVis->alphaBits == 0)
rgbFormat = MESA_FORMAT_XRGB8888;
else
rgbFormat = MESA_FORMAT_ARGB8888;
/* setup the hardware-based renderbuffers */
rb = intel_create_renderbuffer(rgbFormat);
_mesa_add_renderbuffer(fb, BUFFER_FRONT_LEFT, &rb->Base.Base);
if (mesaVis->doubleBufferMode) {
rb = intel_create_renderbuffer(rgbFormat);
_mesa_add_renderbuffer(fb, BUFFER_BACK_LEFT, &rb->Base.Base);
}
/*
* Assert here that the gl_config has an expected depth/stencil bit
* combination: one of d24/s8, d16/s0, d0/s0. (See intelInitScreen2(),
* which constructs the advertised configs.)
*/
if (mesaVis->depthBits == 24) {
assert(mesaVis->stencilBits == 8);
if (screen->hw_has_separate_stencil) {
rb = intel_create_private_renderbuffer(MESA_FORMAT_X8_Z24);
_mesa_add_renderbuffer(fb, BUFFER_DEPTH, &rb->Base.Base);
rb = intel_create_private_renderbuffer(MESA_FORMAT_S8);
_mesa_add_renderbuffer(fb, BUFFER_STENCIL, &rb->Base.Base);
} else {
/*
* Use combined depth/stencil. Note that the renderbuffer is
* attached to two attachment points.
*/
rb = intel_create_private_renderbuffer(MESA_FORMAT_S8_Z24);
_mesa_add_renderbuffer(fb, BUFFER_DEPTH, &rb->Base.Base);
_mesa_add_renderbuffer(fb, BUFFER_STENCIL, &rb->Base.Base);
}
}
else if (mesaVis->depthBits == 16) {
assert(mesaVis->stencilBits == 0);
/* just 16-bit depth buffer, no hw stencil */
struct intel_renderbuffer *depthRb
= intel_create_private_renderbuffer(MESA_FORMAT_Z16);
_mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base.Base);
}
else {
gl_format rgbFormat;
struct gl_framebuffer *fb = CALLOC_STRUCT(gl_framebuffer);
if (!fb)
return false;
_mesa_initialize_window_framebuffer(fb, mesaVis);
if (mesaVis->redBits == 5)
rgbFormat = MESA_FORMAT_RGB565;
else if (mesaVis->alphaBits == 0)
rgbFormat = MESA_FORMAT_XRGB8888;
else
rgbFormat = MESA_FORMAT_ARGB8888;
/* setup the hardware-based renderbuffers */
rb = intel_create_renderbuffer(rgbFormat);
_mesa_add_renderbuffer(fb, BUFFER_FRONT_LEFT, &rb->Base.Base);
if (mesaVis->doubleBufferMode) {
rb = intel_create_renderbuffer(rgbFormat);
_mesa_add_renderbuffer(fb, BUFFER_BACK_LEFT, &rb->Base.Base);
}
/*
* Assert here that the gl_config has an expected depth/stencil bit
* combination: one of d24/s8, d16/s0, d0/s0. (See intelInitScreen2(),
* which constructs the advertised configs.)
*/
if (mesaVis->depthBits == 24) {
assert(mesaVis->stencilBits == 8);
if (screen->hw_has_separate_stencil) {
rb = intel_create_private_renderbuffer(MESA_FORMAT_X8_Z24);
_mesa_add_renderbuffer(fb, BUFFER_DEPTH, &rb->Base.Base);
rb = intel_create_private_renderbuffer(MESA_FORMAT_S8);
_mesa_add_renderbuffer(fb, BUFFER_STENCIL, &rb->Base.Base);
} else {
/*
* Use combined depth/stencil. Note that the renderbuffer is
* attached to two attachment points.
*/
rb = intel_create_private_renderbuffer(MESA_FORMAT_S8_Z24);
_mesa_add_renderbuffer(fb, BUFFER_DEPTH, &rb->Base.Base);
_mesa_add_renderbuffer(fb, BUFFER_STENCIL, &rb->Base.Base);
}
}
else if (mesaVis->depthBits == 16) {
assert(mesaVis->stencilBits == 0);
/* just 16-bit depth buffer, no hw stencil */
struct intel_renderbuffer *depthRb
= intel_create_private_renderbuffer(MESA_FORMAT_Z16);
_mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base.Base);
}
else {
assert(mesaVis->depthBits == 0);
assert(mesaVis->stencilBits == 0);
}
/* now add any/all software-based renderbuffers we may need */
_swrast_add_soft_renderbuffers(fb,
false, /* never sw color */
false, /* never sw depth */
false, /* never sw stencil */
mesaVis->accumRedBits > 0,
false, /* never sw alpha */
false /* never sw aux */ );
driDrawPriv->driverPrivate = fb;
return true;
assert(mesaVis->depthBits == 0);
assert(mesaVis->stencilBits == 0);
}
/* now add any/all software-based renderbuffers we may need */
_swrast_add_soft_renderbuffers(fb,
false, /* never sw color */
false, /* never sw depth */
false, /* never sw stencil */
mesaVis->accumRedBits > 0,
false, /* never sw alpha */
false /* never sw aux */ );
driDrawPriv->driverPrivate = fb;
return true;
}
static void