r600g: disable dirty handling on texture from depth code.

nothing was every dirtying the object again, the mesa-demos
reflect test was just stalling.

this fixes glean readPixSanity.
This commit is contained in:
Dave Airlie 2010-09-22 14:27:58 +10:00
parent d18f3accb0
commit 2b1ea90342

View file

@ -650,14 +650,7 @@ int r600_texture_from_depth(struct pipe_context *ctx, struct r600_resource_textu
struct r600_screen *rscreen = r600_screen(ctx->screen);
int r;
if (!rtexture->depth) {
/* This shouldn't happen maybe print a warning */
return 0;
}
if (rtexture->uncompressed && !rtexture->dirty) {
/* Uncompressed bo already in good state */
return 0;
}
/* TODO possible dirty handling */
/* allocate uncompressed texture */
if (rtexture->uncompressed == NULL) {