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v3d: Be more explicit about include directory from our generated code.
You'd need src/broadcom/cle/ in the -I previously, for srcdir != builddir. nir was fine at that, but automake didn't have it. Bugzilla: https://github.com/anholt/mesa/issues/104
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2b1b2cbf61
3 changed files with 5 additions and 2 deletions
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@ -43,7 +43,7 @@ pack_header = """%(license)s
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#ifndef %(guard)s
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#define %(guard)s
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#include "v3d_packet_helpers.h"
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#include "cle/v3d_packet_helpers.h"
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"""
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@ -25,7 +25,9 @@ include $(top_srcdir)/src/gallium/Automake.inc
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AM_CFLAGS = \
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-I$(top_builddir)/src/compiler/nir \
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-I$(top_srcdir)/include/drm-uapi \
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-I$(top_srcdir)/src/broadcom \
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-I$(top_builddir)/src/broadcom \
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-I$(top_builddir)/src \
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$(LIBDRM_CFLAGS) \
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$(V3D_SIMULATOR_CFLAGS) \
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$(GALLIUM_DRIVER_CFLAGS) \
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@ -30,7 +30,8 @@ AM_CFLAGS = \
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-I$(top_builddir)/src/compiler/nir \
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-I$(top_srcdir)/include/drm-uapi \
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-I$(top_builddir)/src \
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-I$(top_srcdir)/src/broadcom/cle \
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-I$(top_srcdir)/src/broadcom \
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-I$(top_builddir)/src/broadcom \
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$(LIBDRM_CFLAGS) \
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$(GALLIUM_DRIVER_CFLAGS) \
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$(SIM_CFLAGS) \
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