st/mesa: use u_upload_mgr to upload vertices for glClear fallback

This commit is contained in:
Marek Olšák 2012-04-13 19:27:45 +02:00
parent 6c1fbe912f
commit 2b151bbb95
4 changed files with 11 additions and 66 deletions

View file

@ -53,6 +53,7 @@
#include "util/u_inlines.h"
#include "util/u_simple_shaders.h"
#include "util/u_draw_quad.h"
#include "util/u_upload_mgr.h"
#include "cso_cache/cso_context.h"
@ -87,10 +88,6 @@ st_destroy_clear(struct st_context *st)
cso_delete_vertex_shader(st->cso_context, st->clear.vs);
st->clear.vs = NULL;
}
if (st->clear.vbuf) {
pipe_resource_reference(&st->clear.vbuf, NULL);
st->clear.vbuf = NULL;
}
}
@ -140,36 +137,8 @@ draw_quad(struct st_context *st,
const union pipe_color_union *color)
{
struct pipe_context *pipe = st->pipe;
/* XXX: Need to improve buffer_write to allow NO_WAIT (as well as
* no_flush) updates to buffers where we know there is no conflict
* with previous data. Currently using max_slots > 1 will cause
* synchronous rendering if the driver flushes its command buffers
* between one bitmap and the next. Our flush hook below isn't
* sufficient to catch this as the driver doesn't tell us when it
* flushes its own command buffers. Until this gets fixed, pay the
* price of allocating a new buffer for each bitmap cache-flush to
* avoid synchronous rendering.
*/
const GLuint max_slots = 1; /* 1024 / sizeof(st->clear.vertices); */
GLuint i;
if (st->clear.vbuf_slot >= max_slots) {
pipe_resource_reference(&st->clear.vbuf, NULL);
st->clear.vbuf_slot = 0;
}
if (!st->clear.vbuf) {
st->clear.vbuf = pipe_buffer_create(pipe->screen,
PIPE_BIND_VERTEX_BUFFER,
PIPE_USAGE_STREAM,
max_slots * sizeof(st->clear.vertices));
}
if (!st->clear.vbuf) {
/* ran out of memory */
return;
}
struct pipe_resource *vbuf = NULL;
GLuint i, offset;
/* positions */
st->clear.vertices[0][0][0] = x0;
@ -194,24 +163,22 @@ draw_quad(struct st_context *st,
st->clear.vertices[i][1][3] = color->f[3];
}
/* put vertex data into vbuf */
pipe_buffer_write_nooverlap(st->pipe, st->clear.vbuf,
st->clear.vbuf_slot
* sizeof(st->clear.vertices),
sizeof(st->clear.vertices),
st->clear.vertices);
u_upload_data(st->uploader, 0, sizeof(st->clear.vertices),
st->clear.vertices, &offset, &vbuf);
if (!vbuf) {
return;
}
u_upload_unmap(st->uploader);
/* draw */
util_draw_vertex_buffer(pipe,
st->cso_context,
st->clear.vbuf,
st->clear.vbuf_slot * sizeof(st->clear.vertices),
vbuf, offset,
PIPE_PRIM_TRIANGLE_FAN,
4, /* verts */
2); /* attribs/vert */
/* Increment slot */
st->clear.vbuf_slot++;
pipe_resource_reference(&vbuf, NULL);
}
@ -465,22 +432,6 @@ check_clear_stencil_with_quad(struct gl_context *ctx, struct gl_renderbuffer *rb
}
/**
* Called when we need to flush.
*/
void
st_flush_clear(struct st_context *st)
{
/* Release vertex buffer to avoid synchronous rendering if we were
* to map it in the next frame.
*/
pipe_resource_reference(&st->clear.vbuf, NULL);
st->clear.vbuf_slot = 0;
}
/**
* Called via ctx->Driver.Clear()
*/

View file

@ -40,9 +40,6 @@ st_init_clear(struct st_context *st);
extern void
st_destroy_clear(struct st_context *st);
extern void
st_flush_clear(struct st_context *st);
extern void
st_init_clear_functions(struct dd_function_table *functions);

View file

@ -85,7 +85,6 @@ void st_flush( struct st_context *st,
* successive frames:
*/
st_flush_bitmap(st);
st_flush_clear(st);
util_blit_flush(st->blit);
util_gen_mipmap_flush(st->gen_mipmap);

View file

@ -171,8 +171,6 @@ struct st_context
void *vs;
void *fs;
float vertices[4][2][4]; /**< vertex pos + color */
struct pipe_resource *vbuf;
unsigned vbuf_slot;
boolean enable_ds_separate;
} clear;