fix depth-component test to allow rectangular textures

This commit is contained in:
Brian Paul 2006-06-02 12:46:53 +00:00
parent b302419abe
commit 2b04dd9d2c

View file

@ -1461,11 +1461,13 @@ texture_error_check( GLcontext *ctx, GLenum target,
/* additional checks for depth textures */
if (_mesa_base_tex_format(ctx, internalFormat) == GL_DEPTH_COMPONENT) {
/* Only 1D and 2D textures supported */
/* Only 1D, 2D and rectangular textures supported, not 3D or cubes */
if (target != GL_TEXTURE_1D &&
target != GL_PROXY_TEXTURE_1D &&
target != GL_TEXTURE_2D &&
target != GL_PROXY_TEXTURE_2D) {
target != GL_PROXY_TEXTURE_2D &&
target != GL_TEXTURE_RECTANGLE_ARB &&
target != GL_PROXY_TEXTURE_RECTANGLE_ARB) {
if (!isProxy)
_mesa_error(ctx, GL_INVALID_ENUM,
"glTexImage(target/internalFormat)");