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iris: add support for gl_ClipVertex in tess eval shaders
Required for OpenGL compat support. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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parent
00b5bf2d72
commit
2afedfaf9a
4 changed files with 37 additions and 2 deletions
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@ -473,6 +473,8 @@ struct iris_vtable {
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void (*populate_tcs_key)(const struct iris_context *ice,
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struct brw_tcs_prog_key *key);
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void (*populate_tes_key)(const struct iris_context *ice,
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const struct shader_info *info,
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gl_shader_stage last_stage,
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struct brw_tes_prog_key *key);
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void (*populate_gs_key)(const struct iris_context *ice,
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const struct shader_info *info,
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@ -1246,6 +1246,15 @@ iris_compile_tes(struct iris_context *ice,
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nir_shader *nir = nir_shader_clone(mem_ctx, ish->nir);
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if (key->nr_userclip_plane_consts) {
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nir_function_impl *impl = nir_shader_get_entrypoint(nir);
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nir_lower_clip_vs(nir, (1 << key->nr_userclip_plane_consts) - 1, true);
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nir_lower_io_to_temporaries(nir, impl, true, false);
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nir_lower_global_vars_to_local(nir);
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nir_lower_vars_to_ssa(nir);
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nir_shader_gather_info(nir, impl);
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}
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iris_setup_uniforms(compiler, mem_ctx, nir, prog_data, &system_values,
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&num_system_values, &num_cbufs);
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@ -1307,7 +1316,7 @@ iris_update_compiled_tes(struct iris_context *ice)
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struct brw_tes_prog_key key = { KEY_INIT(devinfo->gen) };
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get_unified_tess_slots(ice, &key.inputs_read, &key.patch_inputs_read);
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ice->vtbl.populate_tes_key(ice, &key);
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ice->vtbl.populate_tes_key(ice, &ish->nir->info, last_vue_stage(ice), &key);
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struct iris_compiled_shader *old = ice->shaders.prog[IRIS_CACHE_TES];
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struct iris_compiled_shader *shader =
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@ -2011,6 +2020,10 @@ iris_create_tes_state(struct pipe_context *ctx,
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struct iris_uncompiled_shader *ish = iris_create_shader_state(ctx, state);
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struct shader_info *info = &ish->nir->info;
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/* User clip planes */
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if (ish->nir->info.clip_distance_array_size == 0)
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ish->nos |= (1ull << IRIS_NOS_RASTERIZER);
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if (screen->precompile) {
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const struct gen_device_info *devinfo = &screen->devinfo;
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struct brw_tes_prog_key key = {
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@ -2181,12 +2181,15 @@ iris_set_clip_state(struct pipe_context *ctx,
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struct iris_context *ice = (struct iris_context *) ctx;
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struct iris_shader_state *shs = &ice->state.shaders[MESA_SHADER_VERTEX];
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struct iris_shader_state *gshs = &ice->state.shaders[MESA_SHADER_GEOMETRY];
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struct iris_shader_state *tshs = &ice->state.shaders[MESA_SHADER_TESS_EVAL];
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memcpy(&ice->state.clip_planes, state, sizeof(*state));
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ice->state.dirty |= IRIS_DIRTY_CONSTANTS_VS | IRIS_DIRTY_CONSTANTS_GS;
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ice->state.dirty |= IRIS_DIRTY_CONSTANTS_VS | IRIS_DIRTY_CONSTANTS_GS |
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IRIS_DIRTY_CONSTANTS_TES;
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shs->sysvals_need_upload = true;
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gshs->sysvals_need_upload = true;
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tshs->sysvals_need_upload = true;
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}
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/**
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@ -3363,8 +3366,16 @@ iris_populate_tcs_key(const struct iris_context *ice,
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*/
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static void
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iris_populate_tes_key(const struct iris_context *ice,
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const struct shader_info *info,
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gl_shader_stage last_stage,
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struct brw_tes_prog_key *key)
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{
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const struct iris_rasterizer_state *cso_rast = ice->state.cso_rast;
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if (info->clip_distance_array_size == 0 &&
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(info->outputs_written & (VARYING_BIT_POS | VARYING_BIT_CLIP_VERTEX)) &&
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last_stage == MESA_SHADER_TESS_EVAL)
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key->nr_userclip_plane_consts = cso_rast->num_clip_plane_consts;
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}
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/**
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@ -317,6 +317,15 @@ struct brw_tes_prog_key
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/** A bitfield of per-vertex inputs read. */
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uint64_t inputs_read;
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/**
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* How many user clipping planes are being uploaded to the tessellation
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* evaluation shader as push constants.
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*
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* These are used for lowering legacy gl_ClipVertex/gl_Position clipping to
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* clip distances.
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*/
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unsigned nr_userclip_plane_consts:4;
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};
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/** The program key for Geometry Shaders. */
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