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anv: use nir_opt_uniform_access
Reviewed-by: Ivan Briano <ivan.briano@intel.com> Reviewed-by: Jason Ekstrand <jason@jlekstrand.net> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17558>
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1 changed files with 19 additions and 8 deletions
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@ -747,15 +747,26 @@ anv_pipeline_lower_nir(struct anv_pipeline *pipeline,
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NIR_PASS(_, nir, anv_nir_lower_ubo_loads);
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/* We don't support non-uniform UBOs and non-uniform SSBO access is
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* handled naturally by falling back to A64 messages.
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enum nir_lower_non_uniform_access_type lower_non_uniform_access_types =
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nir_lower_non_uniform_texture_access | nir_lower_non_uniform_image_access;
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/* In practice, most shaders do not have non-uniform-qualified
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* accesses (see
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* https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17558#note_1475069)
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* thus a cheaper and likely to fail check is run first.
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*/
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NIR_PASS(_, nir, nir_lower_non_uniform_access,
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&(nir_lower_non_uniform_access_options) {
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.types = nir_lower_non_uniform_texture_access |
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nir_lower_non_uniform_image_access,
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.callback = NULL,
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});
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if (nir_has_non_uniform_access(nir, lower_non_uniform_access_types)) {
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NIR_PASS(_, nir, nir_opt_non_uniform_access);
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/* We don't support non-uniform UBOs and non-uniform SSBO access is
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* handled naturally by falling back to A64 messages.
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*/
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NIR_PASS(_, nir, nir_lower_non_uniform_access,
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&(nir_lower_non_uniform_access_options) {
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.types = lower_non_uniform_access_types,
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.callback = NULL,
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});
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}
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NIR_PASS_V(nir, anv_nir_compute_push_layout,
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pdevice, pipeline->device->robust_buffer_access,
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