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https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-05-05 07:28:11 +02:00
nvc0: bind images for 3d/cp shaders on GM107+
On Maxwell, images binding is slightly different (and much better) regarding Fermi and Kepler because a texture view needs to be uploaded for each image and this is going to simplify the thing a lot. Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
This commit is contained in:
parent
1da704a94c
commit
2ae4b5d622
5 changed files with 207 additions and 18 deletions
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@ -161,8 +161,11 @@ nvc0_context_unreference_resources(struct nvc0_context *nvc0)
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for (i = 0; i < NVC0_MAX_BUFFERS; ++i)
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pipe_resource_reference(&nvc0->buffers[s][i].buffer, NULL);
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for (i = 0; i < NVC0_MAX_IMAGES; ++i)
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for (i = 0; i < NVC0_MAX_IMAGES; ++i) {
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pipe_resource_reference(&nvc0->images[s][i].resource, NULL);
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if (nvc0->screen->base.class_3d >= GM107_3D_CLASS)
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pipe_sampler_view_reference(&nvc0->images_tic[s][i], NULL);
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}
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}
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for (s = 0; s < 2; ++s) {
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@ -246,6 +246,7 @@ struct nvc0_context {
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uint32_t buffers_valid[6];
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struct pipe_image_view images[6][NVC0_MAX_IMAGES];
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struct pipe_sampler_view *images_tic[6][NVC0_MAX_IMAGES]; /* GM107+ */
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uint16_t images_dirty[6];
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uint16_t images_valid[6];
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@ -349,6 +350,9 @@ struct pipe_sampler_view *
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nvc0_create_sampler_view(struct pipe_context *,
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struct pipe_resource *,
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const struct pipe_sampler_view *);
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struct pipe_sampler_view *
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gm107_create_texture_view_from_image(struct pipe_context *,
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const struct pipe_image_view *);
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/* nvc0_transfer.c */
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void
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@ -1296,6 +1296,19 @@ nvc0_bind_images_range(struct nvc0_context *nvc0, const unsigned s,
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pipe_resource_reference(
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&img->resource, pimages[p].resource);
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if (nvc0->screen->base.class_3d >= GM107_3D_CLASS) {
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if (nvc0->images_tic[s][i]) {
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struct nv50_tic_entry *old =
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nv50_tic_entry(nvc0->images_tic[s][i]);
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nvc0_screen_tic_unlock(nvc0->screen, old);
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pipe_sampler_view_reference(&nvc0->images_tic[s][i], NULL);
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}
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nvc0->images_tic[s][i] =
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gm107_create_texture_view_from_image(&nvc0->base.pipe,
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&pimages[p]);
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}
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}
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if (!mask)
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return false;
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@ -1303,8 +1316,16 @@ nvc0_bind_images_range(struct nvc0_context *nvc0, const unsigned s,
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mask = ((1 << nr) - 1) << start;
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if (!(nvc0->images_valid[s] & mask))
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return false;
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for (i = start; i < end; ++i)
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for (i = start; i < end; ++i) {
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pipe_resource_reference(&nvc0->images[s][i].resource, NULL);
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if (nvc0->screen->base.class_3d >= GM107_3D_CLASS) {
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struct nv50_tic_entry *old = nv50_tic_entry(nvc0->images_tic[s][i]);
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if (old) {
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nvc0_screen_tic_unlock(nvc0->screen, old);
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pipe_sampler_view_reference(&nvc0->images_tic[s][i], NULL);
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}
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}
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}
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nvc0->images_valid[s] &= ~mask;
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}
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nvc0->images_dirty[s] |= mask;
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@ -236,6 +236,42 @@ gm107_create_texture_view(struct pipe_context *pipe,
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return &view->pipe;
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}
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struct pipe_sampler_view *
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gm107_create_texture_view_from_image(struct pipe_context *pipe,
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const struct pipe_image_view *view)
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{
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struct nv04_resource *res = nv04_resource(view->resource);
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struct pipe_sampler_view templ = {};
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enum pipe_texture_target target;
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uint32_t flags = 0;
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if (!res)
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return NULL;
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target = res->base.target;
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if (target == PIPE_TEXTURE_CUBE || target == PIPE_TEXTURE_CUBE_ARRAY)
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target = PIPE_TEXTURE_2D_ARRAY;
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templ.format = view->format;
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templ.swizzle_r = PIPE_SWIZZLE_X;
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templ.swizzle_g = PIPE_SWIZZLE_Y;
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templ.swizzle_b = PIPE_SWIZZLE_Z;
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templ.swizzle_a = PIPE_SWIZZLE_W;
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if (target == PIPE_BUFFER) {
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templ.u.buf.first_element = view->u.buf.first_element;
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templ.u.buf.last_element = view->u.buf.last_element;
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} else {
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templ.u.tex.first_layer = view->u.tex.first_layer;
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templ.u.tex.last_layer = view->u.tex.last_layer;
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templ.u.tex.first_level = templ.u.tex.last_level = view->u.tex.level;
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}
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flags = NV50_TEXVIEW_SCALED_COORDS;
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return nvc0_create_texture_view(pipe, &res->base, &templ, flags, target);
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}
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static struct pipe_sampler_view *
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gf100_create_texture_view(struct pipe_context *pipe,
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struct pipe_resource *texture,
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@ -1099,6 +1135,60 @@ nvc0_update_surface_bindings(struct nvc0_context *nvc0)
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nvc0->images_dirty[5] |= nvc0->images_valid[5];
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}
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static void
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gm107_validate_surfaces(struct nvc0_context *nvc0,
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struct pipe_image_view *view, int stage, int slot)
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{
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struct nv04_resource *res = nv04_resource(view->resource);
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struct nouveau_pushbuf *push = nvc0->base.pushbuf;
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struct nvc0_screen *screen = nvc0->screen;
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struct nouveau_bo *txc = nvc0->screen->txc;
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struct nv50_tic_entry *tic;
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tic = nv50_tic_entry(nvc0->images_tic[stage][slot]);
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res = nv04_resource(tic->pipe.texture);
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nvc0_update_tic(nvc0, tic, res);
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if (tic->id < 0) {
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tic->id = nvc0_screen_tic_alloc(nvc0->screen, tic);
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/* upload the texture view */
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PUSH_SPACE(push, 16);
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BEGIN_NVC0(push, NVE4_P2MF(UPLOAD_DST_ADDRESS_HIGH), 2);
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PUSH_DATAh(push, txc->offset + (tic->id * 32));
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PUSH_DATA (push, txc->offset + (tic->id * 32));
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BEGIN_NVC0(push, NVE4_P2MF(UPLOAD_LINE_LENGTH_IN), 2);
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PUSH_DATA (push, 32);
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PUSH_DATA (push, 1);
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BEGIN_1IC0(push, NVE4_P2MF(UPLOAD_EXEC), 9);
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PUSH_DATA (push, 0x1001);
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PUSH_DATAp(push, &tic->tic[0], 8);
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BEGIN_NVC0(push, NVC0_3D(TIC_FLUSH), 1);
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PUSH_DATA (push, 0);
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} else
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if (res->status & NOUVEAU_BUFFER_STATUS_GPU_WRITING) {
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BEGIN_NVC0(push, NVC0_3D(TEX_CACHE_CTL), 1);
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PUSH_DATA (push, (tic->id << 4) | 1);
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}
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nvc0->screen->tic.lock[tic->id / 32] |= 1 << (tic->id % 32);
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res->status &= ~NOUVEAU_BUFFER_STATUS_GPU_WRITING;
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res->status |= NOUVEAU_BUFFER_STATUS_GPU_READING;
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BCTX_REFN(nvc0->bufctx_3d, 3D_SUF, res, RD);
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/* upload the texture handle */
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BEGIN_NVC0(push, NVC0_3D(CB_SIZE), 3);
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PUSH_DATA (push, NVC0_CB_AUX_SIZE);
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PUSH_DATAh(push, screen->uniform_bo->offset + NVC0_CB_AUX_INFO(stage));
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PUSH_DATA (push, screen->uniform_bo->offset + NVC0_CB_AUX_INFO(stage));
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BEGIN_NVC0(push, NVC0_3D(CB_POS), 2);
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PUSH_DATA (push, NVC0_CB_AUX_TEX_INFO(slot + 32));
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PUSH_DATA (push, tic->id);
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}
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static inline void
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nve4_update_surface_bindings(struct nvc0_context *nvc0)
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{
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@ -1110,15 +1200,16 @@ nve4_update_surface_bindings(struct nvc0_context *nvc0)
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if (!nvc0->images_dirty[s])
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continue;
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BEGIN_NVC0(push, NVC0_3D(CB_SIZE), 3);
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PUSH_DATA (push, NVC0_CB_AUX_SIZE);
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PUSH_DATAh(push, screen->uniform_bo->offset + NVC0_CB_AUX_INFO(s));
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PUSH_DATA (push, screen->uniform_bo->offset + NVC0_CB_AUX_INFO(s));
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BEGIN_1IC0(push, NVC0_3D(CB_POS), 1 + 16 * NVC0_MAX_IMAGES);
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PUSH_DATA (push, NVC0_CB_AUX_SU_INFO(0));
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for (i = 0; i < NVC0_MAX_IMAGES; ++i) {
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struct pipe_image_view *view = &nvc0->images[s][i];
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BEGIN_NVC0(push, NVC0_3D(CB_SIZE), 3);
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PUSH_DATA (push, NVC0_CB_AUX_SIZE);
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PUSH_DATAh(push, screen->uniform_bo->offset + NVC0_CB_AUX_INFO(s));
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PUSH_DATA (push, screen->uniform_bo->offset + NVC0_CB_AUX_INFO(s));
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BEGIN_1IC0(push, NVC0_3D(CB_POS), 1 + 16);
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PUSH_DATA (push, NVC0_CB_AUX_SU_INFO(i));
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if (view->resource) {
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struct nv04_resource *res = nv04_resource(view->resource);
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@ -1129,6 +1220,9 @@ nve4_update_surface_bindings(struct nvc0_context *nvc0)
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nve4_set_surface_info(push, view, nvc0);
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BCTX_REFN(nvc0->bufctx_3d, 3D_SUF, res, RDWR);
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if (nvc0->screen->base.class_3d >= GM107_3D_CLASS)
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gm107_validate_surfaces(nvc0, view, s, i);
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} else {
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for (j = 0; j < 16; j++)
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PUSH_DATA(push, 0);
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@ -187,6 +187,69 @@ nve4_screen_compute_setup(struct nvc0_screen *screen,
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return 0;
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}
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static void
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gm107_compute_validate_surfaces(struct nvc0_context *nvc0,
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struct pipe_image_view *view, int slot)
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{
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struct nv04_resource *res = nv04_resource(view->resource);
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struct nouveau_pushbuf *push = nvc0->base.pushbuf;
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struct nvc0_screen *screen = nvc0->screen;
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struct nouveau_bo *txc = nvc0->screen->txc;
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struct nv50_tic_entry *tic;
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uint64_t address;
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const int s = 5;
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tic = nv50_tic_entry(nvc0->images_tic[s][slot]);
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res = nv04_resource(tic->pipe.texture);
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nvc0_update_tic(nvc0, tic, res);
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if (tic->id < 0) {
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tic->id = nvc0_screen_tic_alloc(nvc0->screen, tic);
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/* upload the texture view */
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PUSH_SPACE(push, 16);
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BEGIN_NVC0(push, NVE4_CP(UPLOAD_DST_ADDRESS_HIGH), 2);
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PUSH_DATAh(push, txc->offset + (tic->id * 32));
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PUSH_DATA (push, txc->offset + (tic->id * 32));
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BEGIN_NVC0(push, NVE4_CP(UPLOAD_LINE_LENGTH_IN), 2);
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PUSH_DATA (push, 32);
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PUSH_DATA (push, 1);
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BEGIN_1IC0(push, NVE4_CP(UPLOAD_EXEC), 9);
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PUSH_DATA (push, NVE4_COMPUTE_UPLOAD_EXEC_LINEAR | (0x20 << 1));
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PUSH_DATAp(push, &tic->tic[0], 8);
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BEGIN_NIC0(push, NVE4_CP(TIC_FLUSH), 1);
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PUSH_DATA (push, (tic->id << 4) | 1);
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} else
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if (res->status & NOUVEAU_BUFFER_STATUS_GPU_WRITING) {
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BEGIN_NIC0(push, NVE4_CP(TEX_CACHE_CTL), 1);
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PUSH_DATA (push, (tic->id << 4) | 1);
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}
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nvc0->screen->tic.lock[tic->id / 32] |= 1 << (tic->id % 32);
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res->status &= ~NOUVEAU_BUFFER_STATUS_GPU_WRITING;
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res->status |= NOUVEAU_BUFFER_STATUS_GPU_READING;
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BCTX_REFN(nvc0->bufctx_cp, CP_SUF, res, RD);
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address = screen->uniform_bo->offset + NVC0_CB_AUX_INFO(s);
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/* upload the texture handle */
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BEGIN_NVC0(push, NVE4_CP(UPLOAD_DST_ADDRESS_HIGH), 2);
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PUSH_DATAh(push, address + NVC0_CB_AUX_TEX_INFO(slot + 32));
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PUSH_DATA (push, address + NVC0_CB_AUX_TEX_INFO(slot + 32));
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BEGIN_NVC0(push, NVE4_CP(UPLOAD_LINE_LENGTH_IN), 2);
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PUSH_DATA (push, 4);
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PUSH_DATA (push, 0x1);
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BEGIN_1IC0(push, NVE4_CP(UPLOAD_EXEC), 2);
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PUSH_DATA (push, NVE4_COMPUTE_UPLOAD_EXEC_LINEAR | (0x20 << 1));
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PUSH_DATA (push, tic->id);
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BEGIN_NVC0(push, NVE4_CP(FLUSH), 1);
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PUSH_DATA (push, NVE4_COMPUTE_FLUSH_CB);
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}
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static void
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nve4_compute_validate_surfaces(struct nvc0_context *nvc0)
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{
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@ -200,17 +263,18 @@ nve4_compute_validate_surfaces(struct nvc0_context *nvc0)
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address = nvc0->screen->uniform_bo->offset + NVC0_CB_AUX_INFO(s);
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BEGIN_NVC0(push, NVE4_CP(UPLOAD_DST_ADDRESS_HIGH), 2);
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PUSH_DATAh(push, address + NVC0_CB_AUX_SU_INFO(0));
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PUSH_DATA (push, address + NVC0_CB_AUX_SU_INFO(0));
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BEGIN_NVC0(push, NVE4_CP(UPLOAD_LINE_LENGTH_IN), 2);
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PUSH_DATA (push, 16 * NVC0_MAX_IMAGES * 4);
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PUSH_DATA (push, 0x1);
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BEGIN_1IC0(push, NVE4_CP(UPLOAD_EXEC), 1 + 16 * NVC0_MAX_IMAGES);
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PUSH_DATA (push, NVE4_COMPUTE_UPLOAD_EXEC_LINEAR | (0x20 << 1));
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for (i = 0; i < NVC0_MAX_IMAGES; ++i) {
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struct pipe_image_view *view = &nvc0->images[s][i];
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BEGIN_NVC0(push, NVE4_CP(UPLOAD_DST_ADDRESS_HIGH), 2);
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PUSH_DATAh(push, address + NVC0_CB_AUX_SU_INFO(i));
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PUSH_DATA (push, address + NVC0_CB_AUX_SU_INFO(i));
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BEGIN_NVC0(push, NVE4_CP(UPLOAD_LINE_LENGTH_IN), 2);
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PUSH_DATA (push, 16 * 4);
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PUSH_DATA (push, 0x1);
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BEGIN_1IC0(push, NVE4_CP(UPLOAD_EXEC), 1 + 16);
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PUSH_DATA (push, NVE4_COMPUTE_UPLOAD_EXEC_LINEAR | (0x20 << 1));
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if (view->resource) {
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struct nv04_resource *res = nv04_resource(view->resource);
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@ -221,6 +285,9 @@ nve4_compute_validate_surfaces(struct nvc0_context *nvc0)
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nve4_set_surface_info(push, view, nvc0);
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BCTX_REFN(nvc0->bufctx_cp, CP_SUF, res, RDWR);
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if (nvc0->screen->base.class_3d >= GM107_3D_CLASS)
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gm107_compute_validate_surfaces(nvc0, view, i);
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} else {
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for (j = 0; j < 16; j++)
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PUSH_DATA(push, 0);
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