panfrost: Clamp uniform buffer size

Issue (57) for the ARB_uniform_buffer_object spec states:
    "The uniform buffer could be larger than the amount of uniform
    block(s) data inside it."

This means we need to clamp the uniform buffer size in case it is
bigger than what hardware supports.

Fixes the OpenGL 3.3 renderer of GZDoom.

Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6835>
This commit is contained in:
Icecream95 2020-09-20 15:30:45 +12:00 committed by Marge Bot
parent 939ddf3f67
commit 2aa48bb5a8

View file

@ -905,8 +905,12 @@ panfrost_emit_const_buf(struct panfrost_batch *batch,
continue;
}
/* Issue (57) for the ARB_uniform_buffer_object spec says that
* the buffer can be larger than the uniform data inside it,
* so clamp ubo size to what hardware supports. */
pan_pack(ubo_ptr + ubo, UNIFORM_BUFFER, cfg) {
cfg.entries = DIV_ROUND_UP(usz, 16);
cfg.entries = MIN2(DIV_ROUND_UP(usz, 16), 1 << 12);
cfg.pointer = panfrost_map_constant_buffer_gpu(batch,
stage, buf, ubo);
}