mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-04-30 21:21:39 +02:00
do some 16-bit GLchan computations in floating point (Gerk Huisma)
This commit is contained in:
parent
3b925120a6
commit
2a9eca0ed4
1 changed files with 49 additions and 16 deletions
|
|
@ -1,4 +1,4 @@
|
|||
/* $Id: s_texture.c,v 1.34 2001/07/14 17:53:04 brianp Exp $ */
|
||||
/* $Id: s_texture.c,v 1.35 2001/07/18 14:10:51 brianp Exp $ */
|
||||
|
||||
/*
|
||||
* Mesa 3-D graphics library
|
||||
|
|
@ -324,15 +324,14 @@ sample_1d_linear(GLcontext *ctx,
|
|||
{
|
||||
const GLfloat a = FRAC(u);
|
||||
|
||||
#if CHAN_TYPE == GL_FLOAT
|
||||
#if CHAN_TYPE == GL_FLOAT || CHAN_TYPE == GL_UNSIGNED_SHORT
|
||||
const GLfloat w0 = (1.0F-a);
|
||||
const GLfloat w1 = a ;
|
||||
#else /* CHAN_BITS == 8 || CHAN_BITS == 16 */
|
||||
#else /* CHAN_BITS == 8 */
|
||||
/* compute sample weights in fixed point in [0,WEIGHT_SCALE] */
|
||||
const GLint w0 = IROUND_POS((1.0F - a) * WEIGHT_SCALE);
|
||||
const GLint w1 = IROUND_POS( a * WEIGHT_SCALE);
|
||||
#endif
|
||||
|
||||
GLchan t0[4], t1[4]; /* texels */
|
||||
|
||||
if (useBorderColor & I0BIT) {
|
||||
|
|
@ -359,7 +358,12 @@ sample_1d_linear(GLcontext *ctx,
|
|||
rgba[1] = w0 * t0[1] + w1 * t1[1];
|
||||
rgba[2] = w0 * t0[2] + w1 * t1[2];
|
||||
rgba[3] = w0 * t0[3] + w1 * t1[3];
|
||||
#else /* CHAN_BITS == 8 || CHAN_BITS == 16 */
|
||||
#elif CHAN_TYPE == GL_UNSIGNED_SHORT
|
||||
rgba[0] = (GLchan) (w0 * t0[0] + w1 * t1[0] + 0.5);
|
||||
rgba[1] = (GLchan) (w0 * t0[1] + w1 * t1[1] + 0.5);
|
||||
rgba[2] = (GLchan) (w0 * t0[2] + w1 * t1[2] + 0.5);
|
||||
rgba[3] = (GLchan) (w0 * t0[3] + w1 * t1[3] + 0.5);
|
||||
#else /* CHAN_BITS == 8 */
|
||||
rgba[0] = (GLchan) ((w0 * t0[0] + w1 * t1[0]) >> WEIGHT_SHIFT);
|
||||
rgba[1] = (GLchan) ((w0 * t0[1] + w1 * t1[1]) >> WEIGHT_SHIFT);
|
||||
rgba[2] = (GLchan) ((w0 * t0[2] + w1 * t1[2]) >> WEIGHT_SHIFT);
|
||||
|
|
@ -647,19 +651,18 @@ sample_2d_linear(GLcontext *ctx,
|
|||
const GLfloat a = FRAC(u);
|
||||
const GLfloat b = FRAC(v);
|
||||
|
||||
#if CHAN_TYPE == GL_FLOAT
|
||||
#if CHAN_TYPE == GL_FLOAT || CHAN_TYPE == GL_UNSIGNED_SHORT
|
||||
const GLfloat w00 = (1.0F-a) * (1.0F-b);
|
||||
const GLfloat w10 = a * (1.0F-b);
|
||||
const GLfloat w01 = (1.0F-a) * b ;
|
||||
const GLfloat w11 = a * b ;
|
||||
#else /* CHAN_BITS == 8 || CHAN_BITS == 16 */
|
||||
#else /* CHAN_BITS == 8 */
|
||||
/* compute sample weights in fixed point in [0,WEIGHT_SCALE] */
|
||||
const GLint w00 = IROUND_POS((1.0F-a) * (1.0F-b) * WEIGHT_SCALE);
|
||||
const GLint w10 = IROUND_POS( a * (1.0F-b) * WEIGHT_SCALE);
|
||||
const GLint w01 = IROUND_POS((1.0F-a) * b * WEIGHT_SCALE);
|
||||
const GLint w11 = IROUND_POS( a * b * WEIGHT_SCALE);
|
||||
#endif
|
||||
|
||||
GLchan t00[4];
|
||||
GLchan t10[4];
|
||||
GLchan t01[4];
|
||||
|
|
@ -706,11 +709,24 @@ sample_2d_linear(GLcontext *ctx,
|
|||
rgba[1] = w00 * t00[1] + w10 * t10[1] + w01 * t01[1] + w11 * t11[1];
|
||||
rgba[2] = w00 * t00[2] + w10 * t10[2] + w01 * t01[2] + w11 * t11[2];
|
||||
rgba[3] = w00 * t00[3] + w10 * t10[3] + w01 * t01[3] + w11 * t11[3];
|
||||
#else /* CHAN_BITS == 8 || CHAN_BITS == 16 */
|
||||
rgba[0] = (GLchan) ((w00 * t00[0] + w10 * t10[0] + w01 * t01[0] + w11 * t11[0]) >> WEIGHT_SHIFT);
|
||||
rgba[1] = (GLchan) ((w00 * t00[1] + w10 * t10[1] + w01 * t01[1] + w11 * t11[1]) >> WEIGHT_SHIFT);
|
||||
rgba[2] = (GLchan) ((w00 * t00[2] + w10 * t10[2] + w01 * t01[2] + w11 * t11[2]) >> WEIGHT_SHIFT);
|
||||
rgba[3] = (GLchan) ((w00 * t00[3] + w10 * t10[3] + w01 * t01[3] + w11 * t11[3]) >> WEIGHT_SHIFT);
|
||||
#elif CHAN_TYPE == GL_UNSIGNED_SHORT
|
||||
rgba[0] = (GLchan) (w00 * t00[0] + w10 * t10[0] +
|
||||
w01 * t01[0] + w11 * t11[0] + 0.5);
|
||||
rgba[1] = (GLchan) (w00 * t00[1] + w10 * t10[1] +
|
||||
w01 * t01[1] + w11 * t11[1] + 0.5);
|
||||
rgba[2] = (GLchan) (w00 * t00[2] + w10 * t10[2] +
|
||||
w01 * t01[2] + w11 * t11[2] + 0.5);
|
||||
rgba[3] = (GLchan) (w00 * t00[3] + w10 * t10[3] +
|
||||
w01 * t01[3] + w11 * t11[3] + 0.5);
|
||||
#else /* CHAN_BITS == 8 */
|
||||
rgba[0] = (GLchan) ((w00 * t00[0] + w10 * t10[0] +
|
||||
w01 * t01[0] + w11 * t11[0]) >> WEIGHT_SHIFT);
|
||||
rgba[1] = (GLchan) ((w00 * t00[1] + w10 * t10[1] +
|
||||
w01 * t01[1] + w11 * t11[1]) >> WEIGHT_SHIFT);
|
||||
rgba[2] = (GLchan) ((w00 * t00[2] + w10 * t10[2] +
|
||||
w01 * t01[2] + w11 * t11[2]) >> WEIGHT_SHIFT);
|
||||
rgba[3] = (GLchan) ((w00 * t00[3] + w10 * t10[3] +
|
||||
w01 * t01[3] + w11 * t11[3]) >> WEIGHT_SHIFT);
|
||||
#endif
|
||||
|
||||
}
|
||||
|
|
@ -1092,7 +1108,7 @@ sample_3d_linear(GLcontext *ctx,
|
|||
const GLfloat b = FRAC(v);
|
||||
const GLfloat c = FRAC(w);
|
||||
|
||||
#if CHAN_TYPE == GL_FLOAT
|
||||
#if CHAN_TYPE == GL_FLOAT || CHAN_TYPE == GL_UNSIGNED_SHORT
|
||||
/* compute sample weights in fixed point in [0,WEIGHT_SCALE] */
|
||||
GLfloat w000 = (1.0F-a) * (1.0F-b) * (1.0F-c);
|
||||
GLfloat w100 = a * (1.0F-b) * (1.0F-c);
|
||||
|
|
@ -1102,7 +1118,7 @@ sample_3d_linear(GLcontext *ctx,
|
|||
GLfloat w101 = a * (1.0F-b) * c ;
|
||||
GLfloat w011 = (1.0F-a) * b * c ;
|
||||
GLfloat w111 = a * b * c ;
|
||||
#else /* CHAN_BITS == 8 || CHAN_BITS == 16 */
|
||||
#else /* CHAN_BITS == 8 */
|
||||
/* compute sample weights in fixed point in [0,WEIGHT_SCALE] */
|
||||
GLint w000 = IROUND_POS((1.0F-a) * (1.0F-b) * (1.0F-c) * WEIGHT_SCALE);
|
||||
GLint w100 = IROUND_POS( a * (1.0F-b) * (1.0F-c) * WEIGHT_SCALE);
|
||||
|
|
@ -1200,7 +1216,24 @@ sample_3d_linear(GLcontext *ctx,
|
|||
w100*t100[2] + w110*t110[2] + w101*t101[2] + w111*t111[2];
|
||||
rgba[3] = w000*t000[3] + w010*t010[3] + w001*t001[3] + w011*t011[3] +
|
||||
w100*t100[3] + w110*t110[3] + w101*t101[3] + w111*t111[3];
|
||||
#else /* CHAN_BITS == 8 || CHAN_BITS == 16 */
|
||||
#elif CHAN_TYPE == GL_UNSIGNED_SHORT
|
||||
rgba[0] = (GLchan) (w000*t000[0] + w010*t010[0] +
|
||||
w001*t001[0] + w011*t011[0] +
|
||||
w100*t100[0] + w110*t110[0] +
|
||||
w101*t101[0] + w111*t111[0] + 0.5);
|
||||
rgba[1] = (GLchan) (w000*t000[1] + w010*t010[1] +
|
||||
w001*t001[1] + w011*t011[1] +
|
||||
w100*t100[1] + w110*t110[1] +
|
||||
w101*t101[1] + w111*t111[1] + 0.5);
|
||||
rgba[2] = (GLchan) (w000*t000[2] + w010*t010[2] +
|
||||
w001*t001[2] + w011*t011[2] +
|
||||
w100*t100[2] + w110*t110[2] +
|
||||
w101*t101[2] + w111*t111[2] + 0.5);
|
||||
rgba[3] = (GLchan) (w000*t000[3] + w010*t010[3] +
|
||||
w001*t001[3] + w011*t011[3] +
|
||||
w100*t100[3] + w110*t110[3] +
|
||||
w101*t101[3] + w111*t111[3] + 0.5);
|
||||
#else /* CHAN_BITS == 8 */
|
||||
rgba[0] = (GLchan) (
|
||||
(w000*t000[0] + w010*t010[0] + w001*t001[0] + w011*t011[0] +
|
||||
w100*t100[0] + w110*t110[0] + w101*t101[0] + w111*t111[0] )
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue