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mesa: replace Driver.GetCompressedTexImage() w/ GetCompressedTexSubImage()
For now, pass offsets of zero and width/height/depth equal to the whole image. Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
This commit is contained in:
parent
5bfc360e40
commit
2a95fd1531
5 changed files with 30 additions and 20 deletions
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@ -101,7 +101,7 @@ _mesa_init_driver_functions(struct dd_function_table *driver)
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driver->TestProxyTexImage = _mesa_test_proxy_teximage;
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driver->CompressedTexImage = _mesa_store_compressed_teximage;
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driver->CompressedTexSubImage = _mesa_store_compressed_texsubimage;
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driver->GetCompressedTexImage = _mesa_GetCompressedTexImage_sw;
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driver->GetCompressedTexSubImage = _mesa_GetCompressedTexSubImage_sw;
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driver->BindTexture = NULL;
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driver->NewTextureObject = _mesa_new_texture_object;
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driver->DeleteTexture = _mesa_delete_texture_object;
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@ -335,9 +335,12 @@ struct dd_function_table {
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/**
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* Called by glGetCompressedTexImage.
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*/
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void (*GetCompressedTexImage)(struct gl_context *ctx,
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struct gl_texture_image *texImage,
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GLvoid *data);
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void (*GetCompressedTexSubImage)(struct gl_context *ctx,
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struct gl_texture_image *texImage,
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GLint xoffset, GLint yoffset,
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GLint zoffset, GLsizei width,
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GLsizei height, GLsizei depth,
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GLvoid *data);
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/*@}*/
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/**
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@ -772,13 +772,16 @@ _mesa_GetTexSubImage_sw(struct gl_context *ctx,
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/**
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* This is the software fallback for Driver.GetCompressedTexImage().
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* This is the software fallback for Driver.GetCompressedTexSubImage().
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* All error checking will have been done before this routine is called.
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*/
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void
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_mesa_GetCompressedTexImage_sw(struct gl_context *ctx,
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struct gl_texture_image *texImage,
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GLvoid *img)
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_mesa_GetCompressedTexSubImage_sw(struct gl_context *ctx,
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struct gl_texture_image *texImage,
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GLint xoffset, GLint yoffset,
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GLint zoffset, GLsizei width,
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GLint height, GLint depth,
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GLvoid *img)
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{
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const GLuint dimensions =
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_mesa_get_texture_dimensions(texImage->TexObject->Target);
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@ -787,10 +790,8 @@ _mesa_GetCompressedTexImage_sw(struct gl_context *ctx,
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GLubyte *dest;
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_mesa_compute_compressed_pixelstore(dimensions, texImage->TexFormat,
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texImage->Width, texImage->Height,
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texImage->Depth,
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&ctx->Pack,
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&store);
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width, height, depth,
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&ctx->Pack, &store);
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if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
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/* pack texture image into a PBO */
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@ -816,8 +817,8 @@ _mesa_GetCompressedTexImage_sw(struct gl_context *ctx,
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GLubyte *src;
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/* map src texture buffer */
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ctx->Driver.MapTextureImage(ctx, texImage, slice,
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0, 0, texImage->Width, texImage->Height,
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ctx->Driver.MapTextureImage(ctx, texImage, zoffset + slice,
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xoffset, yoffset, width, height,
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GL_MAP_READ_BIT, &src, &srcRowStride);
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if (src) {
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@ -828,7 +829,7 @@ _mesa_GetCompressedTexImage_sw(struct gl_context *ctx,
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src += srcRowStride;
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}
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ctx->Driver.UnmapTextureImage(ctx, texImage, slice);
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ctx->Driver.UnmapTextureImage(ctx, texImage, zoffset + slice);
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/* Advance to next slice */
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dest += store.TotalBytesPerRow * (store.TotalRowsPerSlice - store.CopyRowsPerSlice);
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@ -1323,7 +1324,10 @@ _mesa_get_compressed_texture_image(struct gl_context *ctx,
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_mesa_lock_texture(ctx, texObj);
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{
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ctx->Driver.GetCompressedTexImage(ctx, texImage, pixels);
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ctx->Driver.GetCompressedTexSubImage(ctx, texImage,
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0, 0, 0,
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texImage->Width, texImage->Height,
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texImage->Depth, pixels);
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}
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_mesa_unlock_texture(ctx, texObj);
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}
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@ -44,9 +44,12 @@ _mesa_GetTexSubImage_sw(struct gl_context *ctx,
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struct gl_texture_image *texImage);
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extern void
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_mesa_GetCompressedTexImage_sw(struct gl_context *ctx,
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struct gl_texture_image *texImage,
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GLvoid *data);
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_mesa_GetCompressedTexSubImage_sw(struct gl_context *ctx,
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struct gl_texture_image *texImage,
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GLint xoffset, GLint yoffset,
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GLint zoffset, GLsizei width,
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GLint height, GLint depth,
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GLvoid *data);
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extern void
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_mesa_get_compressed_texture_image( struct gl_context *ctx,
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@ -1887,7 +1887,7 @@ st_init_texture_functions(struct dd_function_table *functions)
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/* compressed texture functions */
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functions->CompressedTexImage = st_CompressedTexImage;
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functions->GetCompressedTexImage = _mesa_GetCompressedTexImage_sw;
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functions->GetCompressedTexSubImage = _mesa_GetCompressedTexSubImage_sw;
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functions->NewTextureObject = st_NewTextureObject;
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functions->NewTextureImage = st_NewTextureImage;
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