state_tracker: Initialize the draw context only when needed.

It's only used for rarely-used deprecated GL features
(feedback/rasterpos), so we can skip the memory allocation and
initialization for it most of the time.

Saves about 659k (out of 1605k) of maximum memory size according to massif
on simulated vc4 glsl-algebraic-add-add-1

Reviewed-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
Eric Anholt 2016-08-02 12:28:27 -07:00
parent c976e164d2
commit 2a808219b3
5 changed files with 38 additions and 14 deletions

View file

@ -274,7 +274,10 @@ static void
st_RenderMode(struct gl_context *ctx, GLenum newMode )
{
struct st_context *st = st_context(ctx);
struct draw_context *draw = st->draw;
struct draw_context *draw = st_get_draw_context(st);
if (!st->draw)
return;
if (newMode == GL_RENDER) {
/* restore normal VBO draw function */

View file

@ -219,10 +219,13 @@ static void
st_RasterPos(struct gl_context *ctx, const GLfloat v[4])
{
struct st_context *st = st_context(ctx);
struct draw_context *draw = st->draw;
struct draw_context *draw = st_get_draw_context(st);
struct rastpos_stage *rs;
const struct gl_client_array **saved_arrays = ctx->Array._DrawArrays;
if (!st->draw)
return;
if (ctx->VertexProgram._Current == NULL ||
ctx->VertexProgram._Current == ctx->VertexProgram._TnlProgram) {
/* No vertex shader/program is enabled, used the simple/fast fixed-

View file

@ -346,16 +346,6 @@ st_init_draw(struct st_context *st)
vbo_set_draw_func(ctx, st_draw_vbo);
vbo_set_indirect_draw_func(ctx, st_indirect_draw_vbo);
st->draw = draw_create(st->pipe); /* for selection/feedback */
/* Disable draw options that might convert points/lines to tris, etc.
* as that would foul-up feedback/selection mode.
*/
draw_wide_line_threshold(st->draw, 1000.0f);
draw_wide_point_threshold(st->draw, 1000.0f);
draw_enable_line_stipple(st->draw, FALSE);
draw_enable_point_sprites(st->draw, FALSE);
}
@ -365,6 +355,31 @@ st_destroy_draw(struct st_context *st)
draw_destroy(st->draw);
}
/**
* Getter for the draw_context, so that initialization of it can happen only
* when needed (the TGSI exec machines take up quite a bit of memory).
*/
struct draw_context *
st_get_draw_context(struct st_context *st)
{
if (!st->draw) {
st->draw = draw_create(st->pipe);
if (!st->draw) {
_mesa_error(st->ctx, GL_OUT_OF_MEMORY, "feedback fallback allocation");
return NULL;
}
}
/* Disable draw options that might convert points/lines to tris, etc.
* as that would foul-up feedback/selection mode.
*/
draw_wide_line_threshold(st->draw, 1000.0f);
draw_wide_point_threshold(st->draw, 1000.0f);
draw_enable_line_stipple(st->draw, FALSE);
draw_enable_point_sprites(st->draw, FALSE);
return st->draw;
}
/**
* Draw a quad with given position, texcoords and color.

View file

@ -47,6 +47,8 @@ void st_init_draw( struct st_context *st );
void st_destroy_draw( struct st_context *st );
struct draw_context *st_get_draw_context(struct st_context *st);
extern void
st_draw_vbo(struct gl_context *ctx,
const struct _mesa_prim *prims,

View file

@ -123,7 +123,7 @@ st_feedback_draw_vbo(struct gl_context *ctx,
{
struct st_context *st = st_context(ctx);
struct pipe_context *pipe = st->pipe;
struct draw_context *draw = st->draw;
struct draw_context *draw = st_get_draw_context(st);
const struct st_vertex_program *vp;
const struct pipe_shader_state *vs;
struct pipe_vertex_buffer vbuffers[PIPE_MAX_SHADER_INPUTS];
@ -136,7 +136,8 @@ st_feedback_draw_vbo(struct gl_context *ctx,
const GLubyte *low_addr = NULL;
const void *mapped_indices = NULL;
assert(draw);
if (!draw)
return;
st_flush_bitmap_cache(st);
st_invalidate_readpix_cache(st);