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st/egl: Fix broken build after EGL thread changes
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1 changed files with 1 additions and 1 deletions
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@ -113,7 +113,7 @@ drm_create_context(_EGLDriver *drv, EGLDisplay dpy, EGLConfig config, EGLContext
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if (!ctx)
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goto err_c;
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_eglInitContext(drv, dpy, &ctx->base, conf, attrib_list);
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_eglInitContext(drv, &ctx->base, conf, attrib_list);
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ctx->pipe = dev->api->create_context(dev->api, dev->screen);
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if (!ctx->pipe)
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