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anv: Refactor anv_GetImageSubresourceLayout()
Its helper function, anv_surface_get_subresource_layout(), was not very helpful. So fold it into the main function. Reviewed-by: Jason Ekstrand <jason@jlekstrand.net> Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
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1 changed files with 11 additions and 21 deletions
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@ -677,12 +677,18 @@ VkResult anv_BindImageMemory2KHR(
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return VK_SUCCESS;
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}
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static void
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anv_surface_get_subresource_layout(struct anv_image *image,
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struct anv_surface *surface,
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const VkImageSubresource *subresource,
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VkSubresourceLayout *layout)
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void anv_GetImageSubresourceLayout(
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VkDevice device,
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VkImage _image,
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const VkImageSubresource* subresource,
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VkSubresourceLayout* layout)
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{
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ANV_FROM_HANDLE(anv_image, image, _image);
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const struct anv_surface *surface =
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get_surface(image, subresource->aspectMask);
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assert(__builtin_popcount(subresource->aspectMask) == 1);
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/* If we are on a non-zero mip level or array slice, we need to
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* calculate a real offset.
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*/
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@ -696,22 +702,6 @@ anv_surface_get_subresource_layout(struct anv_image *image,
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layout->size = surface->isl.size;
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}
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void anv_GetImageSubresourceLayout(
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VkDevice device,
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VkImage _image,
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const VkImageSubresource* pSubresource,
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VkSubresourceLayout* pLayout)
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{
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ANV_FROM_HANDLE(anv_image, image, _image);
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assert(__builtin_popcount(pSubresource->aspectMask) == 1);
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anv_surface_get_subresource_layout(image,
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get_surface(image,
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pSubresource->aspectMask),
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pSubresource, pLayout);
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}
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/**
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* This function determines the optimal buffer to use for a given
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* VkImageLayout and other pieces of information needed to make that
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