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amd: replace SH -> SA (shader array) in comments
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5184>
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3 changed files with 5 additions and 5 deletions
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@ -294,7 +294,7 @@ si_emit_graphics(struct radv_device *device,
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/* Compute LATE_ALLOC_VS.LIMIT. */
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unsigned num_cu_per_sh = physical_device->rad_info.min_good_cu_per_sa;
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unsigned late_alloc_wave64 = 0; /* The limit is per SH. */
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unsigned late_alloc_wave64 = 0; /* The limit is per SA. */
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unsigned late_alloc_wave64_gs = 0;
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unsigned cu_mask_vs = 0xffff;
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unsigned cu_mask_gs = 0xffff;
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@ -329,7 +329,7 @@ si_emit_graphics(struct radv_device *device,
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if (!physical_device->rad_info.use_late_alloc) {
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late_alloc_wave64 = 0;
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} else if (num_cu_per_sh <= 4) {
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/* Too few available compute units per SH.
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/* Too few available compute units per SA.
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* Disallowing VS to run on one CU could hurt
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* us more than late VS allocation would help.
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*
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@ -5270,7 +5270,7 @@ static void si_init_config(struct si_context *sctx)
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/* Compute LATE_ALLOC_VS.LIMIT. */
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unsigned num_cu_per_sh = sscreen->info.min_good_cu_per_sa;
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unsigned late_alloc_wave64 = 0; /* The limit is per SH. */
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unsigned late_alloc_wave64 = 0; /* The limit is per SA. */
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unsigned cu_mask_vs = 0xffff;
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unsigned cu_mask_gs = 0xffff;
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@ -5294,7 +5294,7 @@ static void si_init_config(struct si_context *sctx)
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if (!sscreen->info.use_late_alloc) {
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late_alloc_wave64 = 0;
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} else if (num_cu_per_sh <= 4) {
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/* Too few available compute units per SH. Disallowing
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/* Too few available compute units per SA. Disallowing
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* VS to run on one CU could hurt us more than late VS
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* allocation would help.
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*
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@ -1144,7 +1144,7 @@ static void gfx10_shader_ngg(struct si_screen *sscreen, struct si_shader *shader
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/* Determine LATE_ALLOC_GS. */
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unsigned num_cu_per_sh = sscreen->info.min_good_cu_per_sa;
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unsigned late_alloc_wave64; /* The limit is per SH. */
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unsigned late_alloc_wave64; /* The limit is per SA. */
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/* For Wave32, the hw will launch twice the number of late
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* alloc waves, so 1 == 2x wave32.
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