ARB_shading_language_100 bit;

Fragment shader derivative hint
This commit is contained in:
Michal Krol 2005-04-14 10:25:49 +00:00
parent 1e8fc5ffea
commit 2a37053fd5

View file

@ -706,7 +706,8 @@ struct gl_hint_attrib
GLenum Fog;
GLenum ClipVolumeClipping; /**< GL_EXT_clip_volume_hint */
GLenum TextureCompression; /**< GL_ARB_texture_compression */
GLenum GenerateMipmap; /**< GL_SGIS_generate_mipmap */
GLenum GenerateMipmap; /**< GL_SGIS_generate_mipmap */
GLenum FragmentShaderDerivative; /**< GL_ARB_fragment_shader */
};
@ -2125,7 +2126,8 @@ struct gl_extensions
GLboolean ARB_multitexture;
GLboolean ARB_occlusion_query;
GLboolean ARB_point_sprite;
GLboolean ARB_shader_objects;
GLboolean ARB_shader_objects;
GLboolean ARB_shading_language_100;
GLboolean ARB_shadow;
GLboolean ARB_texture_border_clamp;
GLboolean ARB_texture_compression;