winsys: fix depth buffer size when using stencil

This commit is contained in:
Brian Paul 2008-12-17 10:55:29 -07:00
parent 95ce6474f4
commit 2a299851b9

View file

@ -304,6 +304,9 @@ save_glx_visual( Display *dpy, XVisualInfo *vinfo,
return NULL;
}
if (stencil_size > 0 && depth_size > 0)
depth_size = 24;
/* Comparing IDs uses less memory but sometimes fails. */
/* XXX revisit this after 3.0 is finished. */
if (_mesa_getenv("MESA_GLX_VISUAL_HACK"))