Set normalized flag for GLubyte arrays in _mesa_VertexAttribPointerNV()

This commit is contained in:
Markus Amsler 2008-03-09 17:53:22 -06:00 committed by Brian
parent 507da24767
commit 29fbf72dbf

View file

@ -443,7 +443,7 @@ void GLAPIENTRY
_mesa_VertexAttribPointerNV(GLuint index, GLint size, GLenum type,
GLsizei stride, const GLvoid *ptr)
{
const GLboolean normalized = GL_FALSE;
GLboolean normalized = GL_FALSE;
GLsizei elementSize;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
@ -471,6 +471,7 @@ _mesa_VertexAttribPointerNV(GLuint index, GLint size, GLenum type,
/* check for valid 'type' and compute StrideB right away */
switch (type) {
case GL_UNSIGNED_BYTE:
normalized = GL_TRUE;
elementSize = size * sizeof(GLubyte);
break;
case GL_SHORT: