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i965: Also emit HIER_DEPTH and STENCIL packets when disabling depth.
From the documentation: "[DevIVB] 3DSTATE_DEPTH_BUFFER must always be programmed along with the other Depth/Stencil state commands(i.e. 3DSTATE_CLEAR_PARAMS, 3DSTATE_STENCIL_BUFFER, or 3DSTATE_HIER_DEPTH_BUFFER)." We normally do this, but BLORP was failing to do so in the case where it disables depth. Not observed to fix anything yet. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Tested-by: Xinkai Chen <yeled.nova@gmail.com> Reviewed-by: Eric Anholt <eric@anholt.net> Cc: "9.2" <mesa-stable@lists.freedesktop.org>
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@ -775,6 +775,18 @@ gen7_blorp_emit_depth_disable(struct brw_context *brw,
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OUT_BATCH(0);
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OUT_BATCH(0);
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ADVANCE_BATCH();
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BEGIN_BATCH(3);
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OUT_BATCH(GEN7_3DSTATE_HIER_DEPTH_BUFFER << 16 | (3 - 2));
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OUT_BATCH(0);
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OUT_BATCH(0);
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ADVANCE_BATCH();
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BEGIN_BATCH(3);
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OUT_BATCH(GEN7_3DSTATE_STENCIL_BUFFER << 16 | (3 - 2));
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OUT_BATCH(0);
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OUT_BATCH(0);
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ADVANCE_BATCH();
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}
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