i965: Also emit HIER_DEPTH and STENCIL packets when disabling depth.

From the documentation:
"[DevIVB] 3DSTATE_DEPTH_BUFFER must always be programmed along with the
 other Depth/Stencil state commands(i.e. 3DSTATE_CLEAR_PARAMS,
 3DSTATE_STENCIL_BUFFER, or 3DSTATE_HIER_DEPTH_BUFFER)."

We normally do this, but BLORP was failing to do so in the case where it
disables depth.

Not observed to fix anything yet.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Tested-by: Xinkai Chen <yeled.nova@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Cc: "9.2" <mesa-stable@lists.freedesktop.org>
This commit is contained in:
Kenneth Graunke 2013-08-13 13:54:37 -07:00
parent 65b1f642ac
commit 29e5d5db51

View file

@ -775,6 +775,18 @@ gen7_blorp_emit_depth_disable(struct brw_context *brw,
OUT_BATCH(0);
OUT_BATCH(0);
ADVANCE_BATCH();
BEGIN_BATCH(3);
OUT_BATCH(GEN7_3DSTATE_HIER_DEPTH_BUFFER << 16 | (3 - 2));
OUT_BATCH(0);
OUT_BATCH(0);
ADVANCE_BATCH();
BEGIN_BATCH(3);
OUT_BATCH(GEN7_3DSTATE_STENCIL_BUFFER << 16 | (3 - 2));
OUT_BATCH(0);
OUT_BATCH(0);
ADVANCE_BATCH();
}