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meta: Use _mesa_get_format_bits() to get the GL_RED_BITS
We currently get red bits from ctx->DrawBuffer->Visual.redBits
by making a false assumption that the texture we're writing to
(in glCopyTexImage2D()) is used as a DrawBuffer.
Fixes many failures in gles3 Khronos CTS test:
copy_tex_image_conversions_required
Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
(cherry picked from commit 7de90890c6)
Conflicts:
src/mesa/drivers/common/meta.c
This commit is contained in:
parent
8dc1caa1ad
commit
29e2f11f5d
1 changed files with 4 additions and 5 deletions
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@ -2741,9 +2741,8 @@ _mesa_meta_blit_shader_table_cleanup(struct blit_shader_table *table)
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static GLenum
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get_temp_image_type(struct gl_context *ctx, mesa_format format)
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{
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GLenum baseFormat;
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baseFormat = _mesa_get_format_base_format(format);
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const GLenum baseFormat = _mesa_get_format_base_format(format);
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const GLint format_red_bits = _mesa_get_format_bits(format, GL_RED_BITS);
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switch (baseFormat) {
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case GL_RGBA:
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@ -2754,9 +2753,9 @@ get_temp_image_type(struct gl_context *ctx, mesa_format format)
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case GL_LUMINANCE:
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case GL_LUMINANCE_ALPHA:
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case GL_INTENSITY:
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if (ctx->DrawBuffer->Visual.redBits <= 8) {
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if (format_red_bits <= 8) {
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return GL_UNSIGNED_BYTE;
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} else if (ctx->DrawBuffer->Visual.redBits <= 16) {
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} else if (format_red_bits <= 16) {
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return GL_UNSIGNED_SHORT;
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} else {
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GLenum datatype = _mesa_get_format_datatype(format);
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