meta: Use _mesa_get_format_bits() to get the GL_RED_BITS

We currently get red bits from ctx->DrawBuffer->Visual.redBits
by making a false assumption that the texture we're writing to
(in glCopyTexImage2D()) is used as a DrawBuffer.

Fixes many failures in gles3 Khronos CTS test:
copy_tex_image_conversions_required

Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
(cherry picked from commit 7de90890c6)

Conflicts:
	src/mesa/drivers/common/meta.c
This commit is contained in:
Anuj Phogat 2014-06-11 18:07:36 -07:00 committed by Carl Worth
parent 8dc1caa1ad
commit 29e2f11f5d

View file

@ -2741,9 +2741,8 @@ _mesa_meta_blit_shader_table_cleanup(struct blit_shader_table *table)
static GLenum
get_temp_image_type(struct gl_context *ctx, mesa_format format)
{
GLenum baseFormat;
baseFormat = _mesa_get_format_base_format(format);
const GLenum baseFormat = _mesa_get_format_base_format(format);
const GLint format_red_bits = _mesa_get_format_bits(format, GL_RED_BITS);
switch (baseFormat) {
case GL_RGBA:
@ -2754,9 +2753,9 @@ get_temp_image_type(struct gl_context *ctx, mesa_format format)
case GL_LUMINANCE:
case GL_LUMINANCE_ALPHA:
case GL_INTENSITY:
if (ctx->DrawBuffer->Visual.redBits <= 8) {
if (format_red_bits <= 8) {
return GL_UNSIGNED_BYTE;
} else if (ctx->DrawBuffer->Visual.redBits <= 16) {
} else if (format_red_bits <= 16) {
return GL_UNSIGNED_SHORT;
} else {
GLenum datatype = _mesa_get_format_datatype(format);