mesa: call _mesa_set_vp_override in glDrawTex*

The driver may install its own vertex shader.  _mesa_set_vp_override
must be called so that core mesa can generate correct fragment program..

Reviewed-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
Chia-I Wu 2011-03-25 03:10:51 +08:00 committed by Chia-I Wu
parent dd250e6045
commit 29d7a0bb16

View file

@ -45,11 +45,15 @@ draw_texture(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z,
return;
}
_mesa_set_vp_override(ctx, GL_TRUE);
if (ctx->NewState)
_mesa_update_state(ctx);
ASSERT(ctx->Driver.DrawTex);
ctx->Driver.DrawTex(ctx, x, y, z, width, height);
_mesa_set_vp_override(ctx, GL_FALSE);
}