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st/nine: Ignore D3DSIO_RET if it is the last instruction in a shader
RET as a last instruction could be safely ignored.
Remove it to prevent crashes/warnings in case underlying driver
doesn't implement arbitrary returns.
A better way would be to remove the RET after the whole shader
is parsed which will handle a possible case when the last RET is
followed by a comment.
CC: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Danylo Piliaiev <danylo.piliaiev@globallogic.com>
Reviewed-by: Axel Davy <davyaxel0@gmail.com>
(cherry picked from commit 2d8f77db83)
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1 changed files with 7 additions and 1 deletions
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@ -1802,7 +1802,13 @@ DECL_SPECIAL(LOOP)
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DECL_SPECIAL(RET)
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{
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ureg_RET(tx->ureg);
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/* RET as a last instruction could be safely ignored.
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* Remove it to prevent crashes/warnings in case underlying
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* driver doesn't implement arbitrary returns.
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*/
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if (*(tx->parse_next) != NINED3DSP_END) {
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ureg_RET(tx->ureg);
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}
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return D3D_OK;
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}
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