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https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-05-06 13:48:06 +02:00
draw: rewrite geometry shader pipeline
done to handle strips correctly as inputs - we need to decompose the strips
This commit is contained in:
parent
226ff53e63
commit
29639932f7
2 changed files with 142 additions and 103 deletions
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@ -156,76 +156,11 @@ void draw_delete_geometry_shader(struct draw_context *draw,
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FREE(dgs);
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}
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static void draw_fetch_geometry_input(struct draw_geometry_shader *shader,
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int start_primitive,
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int num_primitives,
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const float (*input_ptr)[4],
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unsigned input_vertex_stride,
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unsigned inputs_from_vs)
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{
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struct tgsi_exec_machine *machine = shader->machine;
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unsigned slot, vs_slot, k, j;
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unsigned num_vertices = u_vertices_per_prim(shader->input_primitive);
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int idx = 0;
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for (slot = 0, vs_slot = 0; slot < shader->info.num_inputs; slot++) {
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/*debug_printf("Slot = %d (semantic = %d)\n", slot,
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shader->info.input_semantic_name[slot]);*/
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if (shader->info.input_semantic_name[slot] ==
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TGSI_SEMANTIC_PRIMID) {
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for (j = 0; j < num_primitives; ++j) {
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machine->Inputs[idx].xyzw[0].f[j] = (float)start_primitive + j;
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machine->Inputs[idx].xyzw[1].f[j] = (float)start_primitive + j;
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machine->Inputs[idx].xyzw[2].f[j] = (float)start_primitive + j;
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machine->Inputs[idx].xyzw[3].f[j] = (float)start_primitive + j;
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}
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++idx;
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} else {
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for (j = 0; j < num_primitives; ++j) {
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int vidx = idx;
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const float (*prim_ptr)[4];
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/*debug_printf(" %d) Prim (num_verts = %d)\n", start_primitive + j,
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num_vertices);*/
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prim_ptr = (const float (*)[4])(
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(const char *)input_ptr +
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(j * num_vertices * input_vertex_stride));
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for (k = 0; k < num_vertices; ++k, ++vidx) {
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const float (*input)[4];
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input = (const float (*)[4])(
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(const char *)prim_ptr + (k * input_vertex_stride));
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vidx = k * TGSI_EXEC_MAX_INPUT_ATTRIBS + slot;
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/*debug_printf("\t%d)(%d) Input vert:\n", vidx, k);*/
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#if 1
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assert(!util_is_inf_or_nan(input[vs_slot][0]));
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assert(!util_is_inf_or_nan(input[vs_slot][1]));
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assert(!util_is_inf_or_nan(input[vs_slot][2]));
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assert(!util_is_inf_or_nan(input[vs_slot][3]));
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#endif
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machine->Inputs[vidx].xyzw[0].f[j] = input[vs_slot][0];
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machine->Inputs[vidx].xyzw[1].f[j] = input[vs_slot][1];
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machine->Inputs[vidx].xyzw[2].f[j] = input[vs_slot][2];
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machine->Inputs[vidx].xyzw[3].f[j] = input[vs_slot][3];
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#if 0
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debug_printf("\t\t%d %f %f %f %f\n", slot,
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machine->Inputs[vidx].xyzw[0].f[j],
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machine->Inputs[vidx].xyzw[1].f[j],
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machine->Inputs[vidx].xyzw[2].f[j],
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machine->Inputs[vidx].xyzw[3].f[j]);
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#endif
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}
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}
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++vs_slot;
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idx += num_vertices;
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}
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}
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}
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/*#define DEBUG_OUTPUTS 1*/
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static INLINE void
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draw_geometry_fetch_outputs(struct draw_geometry_shader *shader,
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int num_primitives,
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float (**p_output)[4],
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unsigned vertex_size)
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float (**p_output)[4])
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{
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struct tgsi_exec_machine *machine = shader->machine;
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unsigned prim_idx, j, slot;
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@ -260,12 +195,137 @@ draw_geometry_fetch_outputs(struct draw_geometry_shader *shader,
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#endif
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debug_assert(!util_is_inf_or_nan(output[slot][0]));
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}
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output = (float (*)[4])((char *)output + vertex_size);
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output = (float (*)[4])((char *)output + shader->vertex_size);
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}
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}
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*p_output = output;
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}
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static void draw_fetch_gs_input(struct draw_geometry_shader *shader,
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unsigned *indices,
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unsigned num_vertices,
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unsigned prim_idx)
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{
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struct tgsi_exec_machine *machine = shader->machine;
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unsigned slot, vs_slot, i;
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unsigned input_vertex_stride = shader->input_vertex_stride;
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const float (*input_ptr)[4];
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input_ptr = shader->input;
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for (i = 0; i < num_vertices; ++i) {
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const float (*input)[4];
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/*debug_printf("%d) vertex index = %d (prim idx = %d)\n", i, indices[i], prim_idx);*/
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input = (const float (*)[4])(
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(const char *)input_ptr + (indices[i] * input_vertex_stride));
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for (slot = 0, vs_slot = 0; slot < shader->info.num_inputs; ++slot) {
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unsigned idx = i * TGSI_EXEC_MAX_INPUT_ATTRIBS + slot;
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if (shader->info.input_semantic_name[slot] == TGSI_SEMANTIC_PRIMID) {
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machine->Inputs[idx].xyzw[0].f[prim_idx] = (float)shader->in_prim_idx;
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machine->Inputs[idx].xyzw[1].f[prim_idx] = (float)shader->in_prim_idx;
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machine->Inputs[idx].xyzw[2].f[prim_idx] = (float)shader->in_prim_idx;
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machine->Inputs[idx].xyzw[3].f[prim_idx] = (float)shader->in_prim_idx;
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} else {
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/*debug_printf("\tSlot = %d, vs_slot = %d, idx = %d:\n",
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slot, vs_slot, idx);*/
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#if 1
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assert(!util_is_inf_or_nan(input[vs_slot][0]));
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assert(!util_is_inf_or_nan(input[vs_slot][1]));
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assert(!util_is_inf_or_nan(input[vs_slot][2]));
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assert(!util_is_inf_or_nan(input[vs_slot][3]));
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#endif
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machine->Inputs[idx].xyzw[0].f[prim_idx] = input[vs_slot][0];
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machine->Inputs[idx].xyzw[1].f[prim_idx] = input[vs_slot][1];
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machine->Inputs[idx].xyzw[2].f[prim_idx] = input[vs_slot][2];
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machine->Inputs[idx].xyzw[3].f[prim_idx] = input[vs_slot][3];
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#if 0
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debug_printf("\t\t%f %f %f %f\n",
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machine->Inputs[idx].xyzw[0].f[prim_idx],
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machine->Inputs[idx].xyzw[1].f[prim_idx],
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machine->Inputs[idx].xyzw[2].f[prim_idx],
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machine->Inputs[idx].xyzw[3].f[prim_idx]);
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#endif
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++vs_slot;
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}
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}
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}
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}
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static void gs_flush(struct draw_geometry_shader *shader,
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unsigned input_primitives)
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{
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unsigned out_prim_count;
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struct tgsi_exec_machine *machine = shader->machine;
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debug_assert(input_primitives > 0 &&
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input_primitives < 4);
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tgsi_set_exec_mask(machine,
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1,
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input_primitives > 1,
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input_primitives > 2,
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input_primitives > 3);
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/* run interpreter */
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tgsi_exec_machine_run(machine);
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out_prim_count =
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machine->Temps[TGSI_EXEC_TEMP_PRIMITIVE_I].xyzw[TGSI_EXEC_TEMP_PRIMITIVE_C].u[0];
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draw_geometry_fetch_outputs(shader, out_prim_count,
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&shader->tmp_output);
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}
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static void gs_point(struct draw_geometry_shader *shader,
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int idx)
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{
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unsigned indices[1];
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indices[0] = idx;
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draw_fetch_gs_input(shader, indices, 1, 0);
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++shader->in_prim_idx;
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gs_flush(shader, 1);
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}
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static void gs_line(struct draw_geometry_shader *shader,
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int i0, int i1)
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{
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unsigned indices[2];
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indices[0] = i0;
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indices[1] = i1;
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draw_fetch_gs_input(shader, indices, 2, 0);
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++shader->in_prim_idx;
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gs_flush(shader, 1);
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}
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static void gs_tri(struct draw_geometry_shader *shader,
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int i0, int i1, int i2)
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{
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unsigned indices[3];
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indices[0] = i0;
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indices[1] = i1;
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indices[2] = i2;
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draw_fetch_gs_input(shader, indices, 3, 0);
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++shader->in_prim_idx;
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gs_flush(shader, 1);
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}
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#define TRIANGLE(gs,i0,i1,i2) gs_tri(gs,i0,i1,i2)
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#define LINE(gs,i0,i1) gs_line(gs,i0,i1)
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#define POINT(gs,i0) gs_point(gs,i0)
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#define FUNC gs_run
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#include "draw_gs_tmp.h"
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int draw_geometry_shader_run(struct draw_geometry_shader *shader,
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unsigned pipe_prim,
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const float (*input)[4],
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@ -279,8 +339,6 @@ int draw_geometry_shader_run(struct draw_geometry_shader *shader,
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unsigned int i;
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unsigned num_in_primitives =
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u_gs_prims_for_vertices(pipe_prim, count);
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unsigned inputs_from_vs = 0;
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float (*tmp_output)[4];
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unsigned alloc_count = draw_max_output_vertices(shader->draw,
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pipe_prim,
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count);
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@ -289,47 +347,25 @@ int draw_geometry_shader_run(struct draw_geometry_shader *shader,
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struct vertex_header *pipeline_verts =
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(struct vertex_header *)MALLOC(vertex_size * alloc_count);
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if (!pipeline_verts)
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return 0;
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if (0) debug_printf("%s count = %d (prims = %d)\n", __FUNCTION__,
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count, num_in_primitives);
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shader->emitted_vertices = 0;
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shader->emitted_primitives = 0;
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shader->vertex_size = vertex_size;
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shader->tmp_output = ( float (*)[4])pipeline_verts->data;
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shader->in_prim_idx = 0;
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shader->input_vertex_stride = input_stride;
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shader->input = input;
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for (i = 0; i < PIPE_MAX_CONSTANT_BUFFERS; i++) {
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machine->Consts[i] = constants[i];
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}
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for (i = 0; i < shader->info.num_inputs; ++i) {
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if (shader->info.input_semantic_name[i] != TGSI_SEMANTIC_PRIMID)
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++inputs_from_vs;
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}
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tmp_output = ( float (*)[4])pipeline_verts->data;
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for (i = 0; i < num_in_primitives; ++i) {
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unsigned int max_input_primitives = 1;
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/* FIXME: handle all the primitives produced by the gs, not just
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* the first one */
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unsigned out_prim_count;
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draw_fetch_geometry_input(shader, i, max_input_primitives, input,
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input_stride, inputs_from_vs);
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tgsi_set_exec_mask(machine,
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1,
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max_input_primitives > 1,
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max_input_primitives > 2,
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max_input_primitives > 3);
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/* run interpreter */
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tgsi_exec_machine_run(machine);
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out_prim_count =
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machine->Temps[TGSI_EXEC_TEMP_PRIMITIVE_I].xyzw[TGSI_EXEC_TEMP_PRIMITIVE_C].u[0];
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draw_geometry_fetch_outputs(shader, out_prim_count,
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&tmp_output, vertex_size);
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}
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gs_run(shader, pipe_prim, count);
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memcpy(output, pipeline_verts->data,
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shader->info.num_outputs * 4 * sizeof(float) +
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@ -57,9 +57,12 @@ struct draw_geometry_shader {
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unsigned emitted_vertices;
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unsigned emitted_primitives;
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/* Extracted from shader:
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*/
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const float (*immediates)[4];
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float (*tmp_output)[4];
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unsigned vertex_size;
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unsigned in_prim_idx;
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unsigned input_vertex_stride;
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const float (*input)[4];
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};
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/*
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