draw: rewrite geometry shader pipeline

done to handle strips correctly as inputs - we need to decompose
the strips
This commit is contained in:
Zack Rusin 2010-06-10 15:23:01 -04:00
parent 226ff53e63
commit 29639932f7
2 changed files with 142 additions and 103 deletions

View file

@ -156,76 +156,11 @@ void draw_delete_geometry_shader(struct draw_context *draw,
FREE(dgs);
}
static void draw_fetch_geometry_input(struct draw_geometry_shader *shader,
int start_primitive,
int num_primitives,
const float (*input_ptr)[4],
unsigned input_vertex_stride,
unsigned inputs_from_vs)
{
struct tgsi_exec_machine *machine = shader->machine;
unsigned slot, vs_slot, k, j;
unsigned num_vertices = u_vertices_per_prim(shader->input_primitive);
int idx = 0;
for (slot = 0, vs_slot = 0; slot < shader->info.num_inputs; slot++) {
/*debug_printf("Slot = %d (semantic = %d)\n", slot,
shader->info.input_semantic_name[slot]);*/
if (shader->info.input_semantic_name[slot] ==
TGSI_SEMANTIC_PRIMID) {
for (j = 0; j < num_primitives; ++j) {
machine->Inputs[idx].xyzw[0].f[j] = (float)start_primitive + j;
machine->Inputs[idx].xyzw[1].f[j] = (float)start_primitive + j;
machine->Inputs[idx].xyzw[2].f[j] = (float)start_primitive + j;
machine->Inputs[idx].xyzw[3].f[j] = (float)start_primitive + j;
}
++idx;
} else {
for (j = 0; j < num_primitives; ++j) {
int vidx = idx;
const float (*prim_ptr)[4];
/*debug_printf(" %d) Prim (num_verts = %d)\n", start_primitive + j,
num_vertices);*/
prim_ptr = (const float (*)[4])(
(const char *)input_ptr +
(j * num_vertices * input_vertex_stride));
for (k = 0; k < num_vertices; ++k, ++vidx) {
const float (*input)[4];
input = (const float (*)[4])(
(const char *)prim_ptr + (k * input_vertex_stride));
vidx = k * TGSI_EXEC_MAX_INPUT_ATTRIBS + slot;
/*debug_printf("\t%d)(%d) Input vert:\n", vidx, k);*/
#if 1
assert(!util_is_inf_or_nan(input[vs_slot][0]));
assert(!util_is_inf_or_nan(input[vs_slot][1]));
assert(!util_is_inf_or_nan(input[vs_slot][2]));
assert(!util_is_inf_or_nan(input[vs_slot][3]));
#endif
machine->Inputs[vidx].xyzw[0].f[j] = input[vs_slot][0];
machine->Inputs[vidx].xyzw[1].f[j] = input[vs_slot][1];
machine->Inputs[vidx].xyzw[2].f[j] = input[vs_slot][2];
machine->Inputs[vidx].xyzw[3].f[j] = input[vs_slot][3];
#if 0
debug_printf("\t\t%d %f %f %f %f\n", slot,
machine->Inputs[vidx].xyzw[0].f[j],
machine->Inputs[vidx].xyzw[1].f[j],
machine->Inputs[vidx].xyzw[2].f[j],
machine->Inputs[vidx].xyzw[3].f[j]);
#endif
}
}
++vs_slot;
idx += num_vertices;
}
}
}
/*#define DEBUG_OUTPUTS 1*/
static INLINE void
draw_geometry_fetch_outputs(struct draw_geometry_shader *shader,
int num_primitives,
float (**p_output)[4],
unsigned vertex_size)
float (**p_output)[4])
{
struct tgsi_exec_machine *machine = shader->machine;
unsigned prim_idx, j, slot;
@ -260,12 +195,137 @@ draw_geometry_fetch_outputs(struct draw_geometry_shader *shader,
#endif
debug_assert(!util_is_inf_or_nan(output[slot][0]));
}
output = (float (*)[4])((char *)output + vertex_size);
output = (float (*)[4])((char *)output + shader->vertex_size);
}
}
*p_output = output;
}
static void draw_fetch_gs_input(struct draw_geometry_shader *shader,
unsigned *indices,
unsigned num_vertices,
unsigned prim_idx)
{
struct tgsi_exec_machine *machine = shader->machine;
unsigned slot, vs_slot, i;
unsigned input_vertex_stride = shader->input_vertex_stride;
const float (*input_ptr)[4];
input_ptr = shader->input;
for (i = 0; i < num_vertices; ++i) {
const float (*input)[4];
/*debug_printf("%d) vertex index = %d (prim idx = %d)\n", i, indices[i], prim_idx);*/
input = (const float (*)[4])(
(const char *)input_ptr + (indices[i] * input_vertex_stride));
for (slot = 0, vs_slot = 0; slot < shader->info.num_inputs; ++slot) {
unsigned idx = i * TGSI_EXEC_MAX_INPUT_ATTRIBS + slot;
if (shader->info.input_semantic_name[slot] == TGSI_SEMANTIC_PRIMID) {
machine->Inputs[idx].xyzw[0].f[prim_idx] = (float)shader->in_prim_idx;
machine->Inputs[idx].xyzw[1].f[prim_idx] = (float)shader->in_prim_idx;
machine->Inputs[idx].xyzw[2].f[prim_idx] = (float)shader->in_prim_idx;
machine->Inputs[idx].xyzw[3].f[prim_idx] = (float)shader->in_prim_idx;
} else {
/*debug_printf("\tSlot = %d, vs_slot = %d, idx = %d:\n",
slot, vs_slot, idx);*/
#if 1
assert(!util_is_inf_or_nan(input[vs_slot][0]));
assert(!util_is_inf_or_nan(input[vs_slot][1]));
assert(!util_is_inf_or_nan(input[vs_slot][2]));
assert(!util_is_inf_or_nan(input[vs_slot][3]));
#endif
machine->Inputs[idx].xyzw[0].f[prim_idx] = input[vs_slot][0];
machine->Inputs[idx].xyzw[1].f[prim_idx] = input[vs_slot][1];
machine->Inputs[idx].xyzw[2].f[prim_idx] = input[vs_slot][2];
machine->Inputs[idx].xyzw[3].f[prim_idx] = input[vs_slot][3];
#if 0
debug_printf("\t\t%f %f %f %f\n",
machine->Inputs[idx].xyzw[0].f[prim_idx],
machine->Inputs[idx].xyzw[1].f[prim_idx],
machine->Inputs[idx].xyzw[2].f[prim_idx],
machine->Inputs[idx].xyzw[3].f[prim_idx]);
#endif
++vs_slot;
}
}
}
}
static void gs_flush(struct draw_geometry_shader *shader,
unsigned input_primitives)
{
unsigned out_prim_count;
struct tgsi_exec_machine *machine = shader->machine;
debug_assert(input_primitives > 0 &&
input_primitives < 4);
tgsi_set_exec_mask(machine,
1,
input_primitives > 1,
input_primitives > 2,
input_primitives > 3);
/* run interpreter */
tgsi_exec_machine_run(machine);
out_prim_count =
machine->Temps[TGSI_EXEC_TEMP_PRIMITIVE_I].xyzw[TGSI_EXEC_TEMP_PRIMITIVE_C].u[0];
draw_geometry_fetch_outputs(shader, out_prim_count,
&shader->tmp_output);
}
static void gs_point(struct draw_geometry_shader *shader,
int idx)
{
unsigned indices[1];
indices[0] = idx;
draw_fetch_gs_input(shader, indices, 1, 0);
++shader->in_prim_idx;
gs_flush(shader, 1);
}
static void gs_line(struct draw_geometry_shader *shader,
int i0, int i1)
{
unsigned indices[2];
indices[0] = i0;
indices[1] = i1;
draw_fetch_gs_input(shader, indices, 2, 0);
++shader->in_prim_idx;
gs_flush(shader, 1);
}
static void gs_tri(struct draw_geometry_shader *shader,
int i0, int i1, int i2)
{
unsigned indices[3];
indices[0] = i0;
indices[1] = i1;
indices[2] = i2;
draw_fetch_gs_input(shader, indices, 3, 0);
++shader->in_prim_idx;
gs_flush(shader, 1);
}
#define TRIANGLE(gs,i0,i1,i2) gs_tri(gs,i0,i1,i2)
#define LINE(gs,i0,i1) gs_line(gs,i0,i1)
#define POINT(gs,i0) gs_point(gs,i0)
#define FUNC gs_run
#include "draw_gs_tmp.h"
int draw_geometry_shader_run(struct draw_geometry_shader *shader,
unsigned pipe_prim,
const float (*input)[4],
@ -279,8 +339,6 @@ int draw_geometry_shader_run(struct draw_geometry_shader *shader,
unsigned int i;
unsigned num_in_primitives =
u_gs_prims_for_vertices(pipe_prim, count);
unsigned inputs_from_vs = 0;
float (*tmp_output)[4];
unsigned alloc_count = draw_max_output_vertices(shader->draw,
pipe_prim,
count);
@ -289,47 +347,25 @@ int draw_geometry_shader_run(struct draw_geometry_shader *shader,
struct vertex_header *pipeline_verts =
(struct vertex_header *)MALLOC(vertex_size * alloc_count);
if (!pipeline_verts)
return 0;
if (0) debug_printf("%s count = %d (prims = %d)\n", __FUNCTION__,
count, num_in_primitives);
shader->emitted_vertices = 0;
shader->emitted_primitives = 0;
shader->vertex_size = vertex_size;
shader->tmp_output = ( float (*)[4])pipeline_verts->data;
shader->in_prim_idx = 0;
shader->input_vertex_stride = input_stride;
shader->input = input;
for (i = 0; i < PIPE_MAX_CONSTANT_BUFFERS; i++) {
machine->Consts[i] = constants[i];
}
for (i = 0; i < shader->info.num_inputs; ++i) {
if (shader->info.input_semantic_name[i] != TGSI_SEMANTIC_PRIMID)
++inputs_from_vs;
}
tmp_output = ( float (*)[4])pipeline_verts->data;
for (i = 0; i < num_in_primitives; ++i) {
unsigned int max_input_primitives = 1;
/* FIXME: handle all the primitives produced by the gs, not just
* the first one */
unsigned out_prim_count;
draw_fetch_geometry_input(shader, i, max_input_primitives, input,
input_stride, inputs_from_vs);
tgsi_set_exec_mask(machine,
1,
max_input_primitives > 1,
max_input_primitives > 2,
max_input_primitives > 3);
/* run interpreter */
tgsi_exec_machine_run(machine);
out_prim_count =
machine->Temps[TGSI_EXEC_TEMP_PRIMITIVE_I].xyzw[TGSI_EXEC_TEMP_PRIMITIVE_C].u[0];
draw_geometry_fetch_outputs(shader, out_prim_count,
&tmp_output, vertex_size);
}
gs_run(shader, pipe_prim, count);
memcpy(output, pipeline_verts->data,
shader->info.num_outputs * 4 * sizeof(float) +

View file

@ -57,9 +57,12 @@ struct draw_geometry_shader {
unsigned emitted_vertices;
unsigned emitted_primitives;
/* Extracted from shader:
*/
const float (*immediates)[4];
float (*tmp_output)[4];
unsigned vertex_size;
unsigned in_prim_idx;
unsigned input_vertex_stride;
const float (*input)[4];
};
/*