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llvmpipe: consolidate the sampler and sampler view setting code
Less code. And as with softpipe, if/when we consolidate the pipe_context functions for binding sampler state, this will make the llvmpipe changes trivial. Reviewed-by: José Fonseca <jfonseca@vmware.com>
This commit is contained in:
parent
b3538d3563
commit
29604441de
1 changed files with 57 additions and 69 deletions
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@ -66,7 +66,8 @@ llvmpipe_create_sampler_state(struct pipe_context *pipe,
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static void
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llvmpipe_bind_sampler_states(struct pipe_context *pipe,
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unsigned num, void **sampler)
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unsigned shader,
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unsigned num, void **samplers)
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{
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struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe);
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unsigned i;
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@ -74,66 +75,60 @@ llvmpipe_bind_sampler_states(struct pipe_context *pipe,
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assert(num <= PIPE_MAX_SAMPLERS);
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/* Check for no-op */
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if (num == llvmpipe->num_samplers[PIPE_SHADER_FRAGMENT] &&
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!memcmp(llvmpipe->samplers[PIPE_SHADER_FRAGMENT], sampler, num * sizeof(void *)))
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if (num == llvmpipe->num_samplers[shader] &&
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!memcmp(llvmpipe->samplers[shader], samplers, num * sizeof(void *)))
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return;
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draw_flush(llvmpipe->draw);
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for (i = 0; i < num; ++i)
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llvmpipe->samplers[PIPE_SHADER_FRAGMENT][i] = sampler[i];
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llvmpipe->samplers[shader][i] = samplers[i];
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for (i = num; i < PIPE_MAX_SAMPLERS; ++i)
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llvmpipe->samplers[PIPE_SHADER_FRAGMENT][i] = NULL;
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llvmpipe->samplers[shader][i] = NULL;
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llvmpipe->num_samplers[PIPE_SHADER_FRAGMENT] = num;
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llvmpipe->num_samplers[shader] = num;
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/* XXX call draw_set_samplers() here for geometry shaders once
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* draw_set_samplers() is extended to accept a shader argument.
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*/
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if (shader == PIPE_SHADER_VERTEX) {
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draw_set_samplers(llvmpipe->draw,
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llvmpipe->samplers[PIPE_SHADER_VERTEX],
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llvmpipe->num_samplers[PIPE_SHADER_VERTEX]);
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}
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llvmpipe->dirty |= LP_NEW_SAMPLER;
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}
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static void
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llvmpipe_bind_fragment_sampler_states(struct pipe_context *pipe,
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unsigned num, void **samplers)
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{
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llvmpipe_bind_sampler_states(pipe, PIPE_SHADER_FRAGMENT, num, samplers);
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}
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static void
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llvmpipe_bind_vertex_sampler_states(struct pipe_context *pipe,
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unsigned num_samplers,
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void **samplers)
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unsigned num, void **samplers)
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{
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struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe);
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unsigned i;
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assert(num_samplers <= PIPE_MAX_VERTEX_SAMPLERS);
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/* Check for no-op */
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if (num_samplers == llvmpipe->num_samplers[PIPE_SHADER_VERTEX] &&
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!memcmp(llvmpipe->samplers[PIPE_SHADER_VERTEX], samplers, num_samplers * sizeof(void *)))
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return;
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draw_flush(llvmpipe->draw);
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for (i = 0; i < num_samplers; ++i)
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llvmpipe->samplers[PIPE_SHADER_VERTEX][i] = samplers[i];
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for (i = num_samplers; i < PIPE_MAX_VERTEX_SAMPLERS; ++i)
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llvmpipe->samplers[PIPE_SHADER_VERTEX][i] = NULL;
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llvmpipe->num_samplers[PIPE_SHADER_VERTEX] = num_samplers;
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draw_set_samplers(llvmpipe->draw,
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llvmpipe->samplers[PIPE_SHADER_VERTEX],
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llvmpipe->num_samplers[PIPE_SHADER_VERTEX]);
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llvmpipe->dirty |= LP_NEW_SAMPLER;
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llvmpipe_bind_sampler_states(pipe, PIPE_SHADER_VERTEX, num, samplers);
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}
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static void
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llvmpipe_bind_geometry_sampler_states(struct pipe_context *pipe,
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unsigned num, void **sampler)
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unsigned num, void **samplers)
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{
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/* XXX: implementation missing */
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llvmpipe_bind_sampler_states(pipe, PIPE_SHADER_GEOMETRY, num, samplers);
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}
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static void
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llvmpipe_set_fragment_sampler_views(struct pipe_context *pipe,
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unsigned num,
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struct pipe_sampler_view **views)
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llvmpipe_set_sampler_views(struct pipe_context *pipe,
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unsigned shader,
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unsigned num,
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struct pipe_sampler_view **views)
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{
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struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe);
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uint i;
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@ -141,8 +136,8 @@ llvmpipe_set_fragment_sampler_views(struct pipe_context *pipe,
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assert(num <= PIPE_MAX_SAMPLERS);
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/* Check for no-op */
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if (num == llvmpipe->num_sampler_views[PIPE_SHADER_FRAGMENT] &&
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!memcmp(llvmpipe->sampler_views[PIPE_SHADER_FRAGMENT], views, num * sizeof(struct pipe_sampler_view *)))
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if (num == llvmpipe->num_sampler_views[shader] &&
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!memcmp(llvmpipe->sampler_views[shader], views, num * sizeof(struct pipe_sampler_view *)))
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return;
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draw_flush(llvmpipe->draw);
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@ -150,46 +145,39 @@ llvmpipe_set_fragment_sampler_views(struct pipe_context *pipe,
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for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
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struct pipe_sampler_view *view = i < num ? views[i] : NULL;
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pipe_sampler_view_reference(&llvmpipe->sampler_views[PIPE_SHADER_FRAGMENT][i], view);
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pipe_sampler_view_reference(&llvmpipe->sampler_views[shader][i], view);
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}
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llvmpipe->num_sampler_views[PIPE_SHADER_FRAGMENT] = num;
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llvmpipe->num_sampler_views[shader] = num;
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/* XXX call draw_set_sampler_views() here for geometry shaders once
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* draw_set_sampler_views() is extended to accept a shader argument.
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*/
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if (shader == PIPE_SHADER_VERTEX) {
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draw_set_sampler_views(llvmpipe->draw,
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llvmpipe->sampler_views[PIPE_SHADER_VERTEX],
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llvmpipe->num_sampler_views[PIPE_SHADER_VERTEX]);
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}
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llvmpipe->dirty |= LP_NEW_SAMPLER_VIEW;
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}
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static void
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llvmpipe_set_fragment_sampler_views(struct pipe_context *pipe,
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unsigned num,
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struct pipe_sampler_view **views)
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{
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llvmpipe_set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, num, views);
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}
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static void
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llvmpipe_set_vertex_sampler_views(struct pipe_context *pipe,
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unsigned num,
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struct pipe_sampler_view **views)
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{
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struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe);
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uint i;
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assert(num <= PIPE_MAX_VERTEX_SAMPLERS);
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/* Check for no-op */
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if (num == llvmpipe->num_sampler_views[PIPE_SHADER_VERTEX] &&
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!memcmp(llvmpipe->sampler_views[PIPE_SHADER_VERTEX], views, num * sizeof(struct pipe_sampler_view *))) {
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return;
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}
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draw_flush(llvmpipe->draw);
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for (i = 0; i < PIPE_MAX_VERTEX_SAMPLERS; i++) {
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struct pipe_sampler_view *view = i < num ? views[i] : NULL;
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pipe_sampler_view_reference(&llvmpipe->sampler_views[PIPE_SHADER_VERTEX][i], view);
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}
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llvmpipe->num_sampler_views[PIPE_SHADER_VERTEX] = num;
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draw_set_sampler_views(llvmpipe->draw,
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llvmpipe->sampler_views[PIPE_SHADER_VERTEX],
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llvmpipe->num_sampler_views[PIPE_SHADER_VERTEX]);
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llvmpipe->dirty |= LP_NEW_SAMPLER_VIEW;
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llvmpipe_set_sampler_views(pipe, PIPE_SHADER_VERTEX, num, views);
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}
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@ -198,7 +186,7 @@ llvmpipe_set_geometry_sampler_views(struct pipe_context *pipe,
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unsigned num,
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struct pipe_sampler_view **views)
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{
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/*XXX: implementation missing */
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llvmpipe_set_sampler_views(pipe, PIPE_SHADER_GEOMETRY, num, views);
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}
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static struct pipe_sampler_view *
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@ -313,7 +301,7 @@ llvmpipe_init_sampler_funcs(struct llvmpipe_context *llvmpipe)
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{
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llvmpipe->pipe.create_sampler_state = llvmpipe_create_sampler_state;
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llvmpipe->pipe.bind_fragment_sampler_states = llvmpipe_bind_sampler_states;
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llvmpipe->pipe.bind_fragment_sampler_states = llvmpipe_bind_fragment_sampler_states;
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llvmpipe->pipe.bind_vertex_sampler_states = llvmpipe_bind_vertex_sampler_states;
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llvmpipe->pipe.bind_geometry_sampler_states = llvmpipe_bind_geometry_sampler_states;
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llvmpipe->pipe.set_fragment_sampler_views = llvmpipe_set_fragment_sampler_views;
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