llvmpipe: consolidate the sampler and sampler view setting code

Less code.  And as with softpipe, if/when we consolidate the pipe_context
functions for binding sampler state, this will make the llvmpipe changes
trivial.

Reviewed-by: José Fonseca <jfonseca@vmware.com>
This commit is contained in:
Brian Paul 2012-08-04 08:46:42 -06:00
parent b3538d3563
commit 29604441de

View file

@ -66,7 +66,8 @@ llvmpipe_create_sampler_state(struct pipe_context *pipe,
static void
llvmpipe_bind_sampler_states(struct pipe_context *pipe,
unsigned num, void **sampler)
unsigned shader,
unsigned num, void **samplers)
{
struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe);
unsigned i;
@ -74,66 +75,60 @@ llvmpipe_bind_sampler_states(struct pipe_context *pipe,
assert(num <= PIPE_MAX_SAMPLERS);
/* Check for no-op */
if (num == llvmpipe->num_samplers[PIPE_SHADER_FRAGMENT] &&
!memcmp(llvmpipe->samplers[PIPE_SHADER_FRAGMENT], sampler, num * sizeof(void *)))
if (num == llvmpipe->num_samplers[shader] &&
!memcmp(llvmpipe->samplers[shader], samplers, num * sizeof(void *)))
return;
draw_flush(llvmpipe->draw);
for (i = 0; i < num; ++i)
llvmpipe->samplers[PIPE_SHADER_FRAGMENT][i] = sampler[i];
llvmpipe->samplers[shader][i] = samplers[i];
for (i = num; i < PIPE_MAX_SAMPLERS; ++i)
llvmpipe->samplers[PIPE_SHADER_FRAGMENT][i] = NULL;
llvmpipe->samplers[shader][i] = NULL;
llvmpipe->num_samplers[PIPE_SHADER_FRAGMENT] = num;
llvmpipe->num_samplers[shader] = num;
/* XXX call draw_set_samplers() here for geometry shaders once
* draw_set_samplers() is extended to accept a shader argument.
*/
if (shader == PIPE_SHADER_VERTEX) {
draw_set_samplers(llvmpipe->draw,
llvmpipe->samplers[PIPE_SHADER_VERTEX],
llvmpipe->num_samplers[PIPE_SHADER_VERTEX]);
}
llvmpipe->dirty |= LP_NEW_SAMPLER;
}
static void
llvmpipe_bind_fragment_sampler_states(struct pipe_context *pipe,
unsigned num, void **samplers)
{
llvmpipe_bind_sampler_states(pipe, PIPE_SHADER_FRAGMENT, num, samplers);
}
static void
llvmpipe_bind_vertex_sampler_states(struct pipe_context *pipe,
unsigned num_samplers,
void **samplers)
unsigned num, void **samplers)
{
struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe);
unsigned i;
assert(num_samplers <= PIPE_MAX_VERTEX_SAMPLERS);
/* Check for no-op */
if (num_samplers == llvmpipe->num_samplers[PIPE_SHADER_VERTEX] &&
!memcmp(llvmpipe->samplers[PIPE_SHADER_VERTEX], samplers, num_samplers * sizeof(void *)))
return;
draw_flush(llvmpipe->draw);
for (i = 0; i < num_samplers; ++i)
llvmpipe->samplers[PIPE_SHADER_VERTEX][i] = samplers[i];
for (i = num_samplers; i < PIPE_MAX_VERTEX_SAMPLERS; ++i)
llvmpipe->samplers[PIPE_SHADER_VERTEX][i] = NULL;
llvmpipe->num_samplers[PIPE_SHADER_VERTEX] = num_samplers;
draw_set_samplers(llvmpipe->draw,
llvmpipe->samplers[PIPE_SHADER_VERTEX],
llvmpipe->num_samplers[PIPE_SHADER_VERTEX]);
llvmpipe->dirty |= LP_NEW_SAMPLER;
llvmpipe_bind_sampler_states(pipe, PIPE_SHADER_VERTEX, num, samplers);
}
static void
llvmpipe_bind_geometry_sampler_states(struct pipe_context *pipe,
unsigned num, void **sampler)
unsigned num, void **samplers)
{
/* XXX: implementation missing */
llvmpipe_bind_sampler_states(pipe, PIPE_SHADER_GEOMETRY, num, samplers);
}
static void
llvmpipe_set_fragment_sampler_views(struct pipe_context *pipe,
unsigned num,
struct pipe_sampler_view **views)
llvmpipe_set_sampler_views(struct pipe_context *pipe,
unsigned shader,
unsigned num,
struct pipe_sampler_view **views)
{
struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe);
uint i;
@ -141,8 +136,8 @@ llvmpipe_set_fragment_sampler_views(struct pipe_context *pipe,
assert(num <= PIPE_MAX_SAMPLERS);
/* Check for no-op */
if (num == llvmpipe->num_sampler_views[PIPE_SHADER_FRAGMENT] &&
!memcmp(llvmpipe->sampler_views[PIPE_SHADER_FRAGMENT], views, num * sizeof(struct pipe_sampler_view *)))
if (num == llvmpipe->num_sampler_views[shader] &&
!memcmp(llvmpipe->sampler_views[shader], views, num * sizeof(struct pipe_sampler_view *)))
return;
draw_flush(llvmpipe->draw);
@ -150,46 +145,39 @@ llvmpipe_set_fragment_sampler_views(struct pipe_context *pipe,
for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
struct pipe_sampler_view *view = i < num ? views[i] : NULL;
pipe_sampler_view_reference(&llvmpipe->sampler_views[PIPE_SHADER_FRAGMENT][i], view);
pipe_sampler_view_reference(&llvmpipe->sampler_views[shader][i], view);
}
llvmpipe->num_sampler_views[PIPE_SHADER_FRAGMENT] = num;
llvmpipe->num_sampler_views[shader] = num;
/* XXX call draw_set_sampler_views() here for geometry shaders once
* draw_set_sampler_views() is extended to accept a shader argument.
*/
if (shader == PIPE_SHADER_VERTEX) {
draw_set_sampler_views(llvmpipe->draw,
llvmpipe->sampler_views[PIPE_SHADER_VERTEX],
llvmpipe->num_sampler_views[PIPE_SHADER_VERTEX]);
}
llvmpipe->dirty |= LP_NEW_SAMPLER_VIEW;
}
static void
llvmpipe_set_fragment_sampler_views(struct pipe_context *pipe,
unsigned num,
struct pipe_sampler_view **views)
{
llvmpipe_set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, num, views);
}
static void
llvmpipe_set_vertex_sampler_views(struct pipe_context *pipe,
unsigned num,
struct pipe_sampler_view **views)
{
struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe);
uint i;
assert(num <= PIPE_MAX_VERTEX_SAMPLERS);
/* Check for no-op */
if (num == llvmpipe->num_sampler_views[PIPE_SHADER_VERTEX] &&
!memcmp(llvmpipe->sampler_views[PIPE_SHADER_VERTEX], views, num * sizeof(struct pipe_sampler_view *))) {
return;
}
draw_flush(llvmpipe->draw);
for (i = 0; i < PIPE_MAX_VERTEX_SAMPLERS; i++) {
struct pipe_sampler_view *view = i < num ? views[i] : NULL;
pipe_sampler_view_reference(&llvmpipe->sampler_views[PIPE_SHADER_VERTEX][i], view);
}
llvmpipe->num_sampler_views[PIPE_SHADER_VERTEX] = num;
draw_set_sampler_views(llvmpipe->draw,
llvmpipe->sampler_views[PIPE_SHADER_VERTEX],
llvmpipe->num_sampler_views[PIPE_SHADER_VERTEX]);
llvmpipe->dirty |= LP_NEW_SAMPLER_VIEW;
llvmpipe_set_sampler_views(pipe, PIPE_SHADER_VERTEX, num, views);
}
@ -198,7 +186,7 @@ llvmpipe_set_geometry_sampler_views(struct pipe_context *pipe,
unsigned num,
struct pipe_sampler_view **views)
{
/*XXX: implementation missing */
llvmpipe_set_sampler_views(pipe, PIPE_SHADER_GEOMETRY, num, views);
}
static struct pipe_sampler_view *
@ -313,7 +301,7 @@ llvmpipe_init_sampler_funcs(struct llvmpipe_context *llvmpipe)
{
llvmpipe->pipe.create_sampler_state = llvmpipe_create_sampler_state;
llvmpipe->pipe.bind_fragment_sampler_states = llvmpipe_bind_sampler_states;
llvmpipe->pipe.bind_fragment_sampler_states = llvmpipe_bind_fragment_sampler_states;
llvmpipe->pipe.bind_vertex_sampler_states = llvmpipe_bind_vertex_sampler_states;
llvmpipe->pipe.bind_geometry_sampler_states = llvmpipe_bind_geometry_sampler_states;
llvmpipe->pipe.set_fragment_sampler_views = llvmpipe_set_fragment_sampler_views;