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i965: Enable AMD_seamless_cubemap_per_texture
The change is very small. Do seamless filtering if either the context
enable is set or the sampler enable is set.
The AMD_seamless_cubemap_per_texture says:
"If TEXTURE_CUBE_MAP_SEAMLESS_ARB is emabled (sic) globally or the
value of the texture's TEXTURE_CUBE_MAP_SEAMLESS_ARB parameter is
TRUE, seamless cube map sampling is enabled..."
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
parent
4a19503516
commit
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4 changed files with 7 additions and 2 deletions
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@ -43,6 +43,10 @@ TBD.
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Note: some of the new features are only available with certain drivers.
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</p>
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<ul>
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<li>GL_AMD_seamless_cubemap_per_texture on i965.</li>
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</ul>
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<h2>Bug fixes</h2>
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@ -282,7 +282,7 @@ static void brw_update_sampler_state(struct brw_context *brw,
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*/
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if (texObj->Target == GL_TEXTURE_CUBE_MAP ||
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texObj->Target == GL_TEXTURE_CUBE_MAP_ARRAY) {
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if (ctx->Texture.CubeMapSeamless &&
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if ((ctx->Texture.CubeMapSeamless || gl_sampler->CubeMapSeamless) &&
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(gl_sampler->MinFilter != GL_NEAREST ||
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gl_sampler->MagFilter != GL_NEAREST)) {
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sampler->ss1.r_wrap_mode = BRW_TEXCOORDMODE_CUBE;
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@ -116,7 +116,7 @@ gen7_update_sampler_state(struct brw_context *brw, int unit, int ss_index,
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*/
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if (texObj->Target == GL_TEXTURE_CUBE_MAP ||
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texObj->Target == GL_TEXTURE_CUBE_MAP_ARRAY) {
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if (ctx->Texture.CubeMapSeamless &&
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if ((ctx->Texture.CubeMapSeamless || gl_sampler->CubeMapSeamless) &&
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(gl_sampler->MinFilter != GL_NEAREST ||
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gl_sampler->MagFilter != GL_NEAREST)) {
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sampler->ss3.r_wrap_mode = BRW_TEXCOORDMODE_CUBE;
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@ -106,6 +106,7 @@ intelInitExtensions(struct gl_context *ctx)
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ctx->Extensions.EXT_texture_swizzle = true;
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ctx->Extensions.EXT_stencil_two_side = true;
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ctx->Extensions.EXT_vertex_array_bgra = true;
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ctx->Extensions.AMD_seamless_cubemap_per_texture = true;
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ctx->Extensions.APPLE_object_purgeable = true;
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ctx->Extensions.ATI_envmap_bumpmap = true;
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ctx->Extensions.ATI_separate_stencil = true;
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