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vc4: fix vc4_yuv_blit overwriting fragment constant buffer slot 0
vc4_yuv_blit calls util_blitter_restore_constant_buffer_state without first calling util_blitter_save_fragment_constant_buffer_slot. This causes subsequent crashes in vc4_write_uniforms when using fragment shaders that reference YUV textures. Reviewed-by: Iago Toral Quiroga <itoral@igalia.com> Closes: https://gitlab.freedesktop.org/mesa/mesa/issues/2581 Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3997> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3997>
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@ -165,6 +165,8 @@ vc4_tile_blit(struct pipe_context *pctx, const struct pipe_blit_info *info)
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void
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vc4_blitter_save(struct vc4_context *vc4)
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{
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util_blitter_save_fragment_constant_buffer_slot(vc4->blitter,
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vc4->constbuf[PIPE_SHADER_FRAGMENT].cb);
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util_blitter_save_vertex_buffer_slot(vc4->blitter, vc4->vertexbuf.vb);
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util_blitter_save_vertex_elements(vc4->blitter, vc4->vtx);
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util_blitter_save_vertex_shader(vc4->blitter, vc4->prog.bind_vs);
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