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zink: set tess info in pipeline creation
Reviewed-by: Erik Faye-Lund <kusmabite@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8152>
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3 changed files with 9 additions and 0 deletions
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@ -249,6 +249,7 @@ zink_draw_vbo(struct pipe_context *pctx,
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if (ctx->gfx_pipeline_state.primitive_restart != !!dinfo->primitive_restart)
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ctx->gfx_pipeline_state.hash = 0;
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ctx->gfx_pipeline_state.primitive_restart = !!dinfo->primitive_restart;
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ctx->gfx_pipeline_state.vertices_per_patch = dinfo->vertices_per_patch;
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VkPipeline pipeline = zink_get_gfx_pipeline(screen, gfx_program,
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&ctx->gfx_pipeline_state,
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@ -147,6 +147,13 @@ zink_create_gfx_pipeline(struct zink_screen *screen,
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pci.pDepthStencilState = &depth_stencil_state;
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pci.pDynamicState = &pipelineDynamicStateCreateInfo;
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VkPipelineTessellationStateCreateInfo tci = {};
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if (prog->shaders[PIPE_SHADER_TESS_CTRL] && prog->shaders[PIPE_SHADER_TESS_EVAL]) {
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tci.sType = VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_STATE_CREATE_INFO;
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tci.patchControlPoints = state->vertices_per_patch;
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pci.pTessellationState = &tci;
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}
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VkPipelineShaderStageCreateInfo shader_stages[ZINK_SHADER_COUNT];
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uint32_t num_stages = 0;
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for (int i = 0; i < ZINK_SHADER_COUNT; ++i) {
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@ -53,6 +53,7 @@ struct zink_gfx_pipeline_state {
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VkSampleMask sample_mask;
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uint8_t rast_samples;
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uint8_t vertices_per_patch;
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unsigned num_viewports;
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