mesa/es: Remove redundant vertex attrib pointer type validation

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
This commit is contained in:
Ian Romanick 2012-07-25 14:48:17 -07:00
parent ae633d0b2e
commit 28ee443d7b

View file

@ -1780,28 +1780,6 @@
<param name="stride" type="GLsizei"/>
<param name="pointer" type="const GLvoid *"/>
</proto>
<desc name="type" error="GL_INVALID_VALUE">
<value name="GL_BYTE"/>
<value name="GL_UNSIGNED_BYTE"/>
<value name="GL_SHORT"/>
<value name="GL_UNSIGNED_SHORT"/>
<value name="GL_FLOAT"/>
<value name="GL_FIXED"/>
<value name="GL_HALF_FLOAT_OES" category="OES_vertex_half_float"/>
<value name="GL_UNSIGNED_INT_10_10_10_2_OES" category="OES_vertex_type_10_10_10_2"/>
<value name="GL_INT_10_10_10_2_OES" category="OES_vertex_type_10_10_10_2"/>
</desc>
<desc name="type" category="OES_vertex_type_10_10_10_2">
<value name="GL_UNSIGNED_INT_10_10_10_2_OES"/>
<value name="GL_INT_10_10_10_2_OES"/>
<desc name="size">
<value name="3"/>
<value name="4"/>
</desc>
</desc>
</template>
<template name="EnableVertexAttribArray">