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mesa/es: Remove redundant vertex attrib pointer type validation
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
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1 changed files with 0 additions and 22 deletions
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@ -1780,28 +1780,6 @@
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<param name="stride" type="GLsizei"/>
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<param name="pointer" type="const GLvoid *"/>
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</proto>
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<desc name="type" error="GL_INVALID_VALUE">
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<value name="GL_BYTE"/>
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<value name="GL_UNSIGNED_BYTE"/>
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<value name="GL_SHORT"/>
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<value name="GL_UNSIGNED_SHORT"/>
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<value name="GL_FLOAT"/>
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<value name="GL_FIXED"/>
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<value name="GL_HALF_FLOAT_OES" category="OES_vertex_half_float"/>
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<value name="GL_UNSIGNED_INT_10_10_10_2_OES" category="OES_vertex_type_10_10_10_2"/>
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<value name="GL_INT_10_10_10_2_OES" category="OES_vertex_type_10_10_10_2"/>
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</desc>
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<desc name="type" category="OES_vertex_type_10_10_10_2">
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<value name="GL_UNSIGNED_INT_10_10_10_2_OES"/>
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<value name="GL_INT_10_10_10_2_OES"/>
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<desc name="size">
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<value name="3"/>
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<value name="4"/>
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</desc>
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</desc>
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</template>
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<template name="EnableVertexAttribArray">
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